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National Finals Winners

Year 3 – 4

1st Place

Medibot – Reminder app for old people to take their medication

by Sol Crisp

West Pymble Public School

This project is about developing a voice recognition application in order to help my great grandmother take her medication throughout a day.

This project is about developing a voice recognition application in order to help my great grandmother take her medication throughout a day.

2nd Place

Defloodinator3000

by Mackenzie Bandidt, Layla Gordon

Good News Lutheran School

The Defloodinator3000 will automatically begin emptying your pool if it detects the water level is getting too high. When the water level is back below the set sensor level, the Defloodinator3000 switches off.

3rd Place

Beat Bullying

by Hannah Spargo, Bianca Ratcliff

Scotch College Adelaide Junior School

Big world problem: Bullying is a big problem in the world because no one deserves to be treated badly consistently. Bullying can make people feel sad, shy and nervous to tell someone or ask for help. ur technological solution: We are going to have a little device that can stay with you throughout the day. It has many functions. It has a voice recorder to help conversation bullying which saves to the device so you can play it back. You can report it to a trusted adult (teacher or parent).

Year 5 – 6

1st Place

Raspberry Pi Smart Home

by Xuanwei Chen

Canberra Girls Grammar School

Raspberry Pi Smart Home is a combined management system including access control, automatic lighting, display board, temperature control and remote feeding. It is controlled by Raspberry Pi 4B, which can collect the temperature, humidity, light intensity and other environmental parameters through sensors. It drives the motors to open or close the air-conditioning, lighting system and electronic door locks. It can guarantee that the house is safe and always within a comfortable temperature range using minimal energy consumption.

2nd Place

Vaccicool

by Quinlan Hofmeyr, Cameron Lawrence

Wahroonga Public School

This is a cooling device for temperature sensitive medicine. COVID-19 means we will need vaccines and other medicine to be transported to other areas including in developing countries in the future. Vaccicool keeps these medicines at the right temperature.

3rd Place

Intelligent Bin

by Charles Tang

East Marden Primary School

My project is a smart bin that separates different kinds of rubbish. Rubbish that is not being sorted properly is an increasingly big issue as it means that reusable materials are going to waste. If all your rubbish is dumped into land-fill then as it decomposes it will release methane, a greenhouse gas that is one of the main causes of global warming and climate change. By sorting rubbish properly, it means that waste management becomes cheaper and better for public health and the environment. Intelligent Bin is a cheap and reliable alternative to fix this problem. By training an AI to segregate rubbish like plastics, organic waste and mixed recycling, trash will take up less space, pollution will be substantially reduced, and more materials will be reused.

Year 7 – 8

1st Place

PyScore

by Inez Crosby

Santa Sabina College

PyScore is a software application that transcribes the notes played by a cello, generating a digital music score. It allows the cellist to create a music score just by playing their instrument, in a similar way that programs such as Sibelius transcribe for digital piano.

2nd Place

Firetruck

by Caleb Tang

Prince Alfred College

My project is a fully wireless automated Firetruck. Powered by solar panels and thermoelectric pads, the driver uses Bluetooth and Wi-Fi to drive the truck from a safe distance away. My project uses multiple sensors and cameras to alert the driver of what is going on around it and to track the conditions of the fire. The aim of my project is to make firefighting easier and safer, and to significantly reduce the long-term impacts of bushfires, economically, environmentally and socially.

3rd Place

Beehive Weather Station

by Jaeden Vaithianathan, Ruvesh Dharmaratne, Keshav Krish, Edward Li

Haileybury

We are designing a weather station for a beehive, so the bees are safe during different temperatures and climates and, so they are productive during these times. This weather station will measure temperature, humidity, wind speed and direction. It will also include a gps which will check the location of the beehive and check the angle, position, and movement of the hive. To make this project, we will use raspberry pi, a sensor hat, a gps receiver, a data dashboard and finally an accelerometer.

Year 9 – 10

1st Place

AxNote

by Jonathan Benjamin

Haileybury

AxNote is an app designed to keep users in flow while taking notes. It includes an innovative new structural interface that makes notes well organised. Illegible notes generally lead to negative educational outcomes and AxNote solves this in 4 ways: Layouts, Navigation, Autoshape and QuickTool.

2nd Place

Fire Finder

by Louis Glen, William Lawes

Scotch College Adelaide

3rd Place

Doctor Kiwi – AI healthcare bot

by Jasmine Jared

Rangitoto College

It is becoming increasingly important that front line healthcare workers gain some additional aid in their work. Therefore, I have created a healthcare bot (Doctor Kiwi) that generates a prompt, accurate, and reliable medical diagnosis to help healthcare consumers who cannot visit healthcare clinics for various reasons. In order to generate this precise medical diagnosis, Doctor Kiwi asks the user several questions. As healthcare consumers gain multiple diagnoses from Doctor Kiwi, this will help reduce the curve of overflowed hospitals as patients are gaining the help they need from Doctor Kiwi.

Year 11 – 12

1st Place

Brisbane Girls Grammar School Digital Art Gallery

Rachel Chiong, Josephine Clough

Brisbane Girls Grammar School

Brisbane Girls Grammar School  has an extensive art collection that includes fine arts, ceramics, photographs and more. The school wishes to manage and enhance this growing catalogue. A *dynamic online gallery* would allow for both the school community and the general public to view the school’s artwork and their related information such as the artist, title, media and location. It is hoped that the online presence would provide information for research purposes and encourage future donations of artworks to the school.

2nd Place

STORM

by Tanvir Bhachu, Thomas Morton

STORM is a Machine Learning (ML) program that seeks to extrapolate the trajectory of cyclones and predict the damages caused. This project was inspired by the ninth United Nations Sustainable Development Goal (UNSDG). This goal aims to drive economic growth and technological development through investment in innovation and infrastructure.

3rd Place

Electronic Compost Management System (ECMS)

by Flynt Young

St Philip’s Christian College Port Stephens

ECMS (Electronic Compost Management System) is an electronic composter which monitors and evaluates compost within it. Using a raspberry pi and load sensors, ECMS can weigh and graph the amount of compost within the bin over a short or long period of time. ECMS can also show generated amounts of gasses such as nitrogen being produced when waste product is being composted. The data is able to be viewed on any device and can be accessed without needing to be near the ECMS.

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VIC Winners

Year 5 – 6

1st Place

Healthy Body Healthy Mind

By Vinu Pirapakaran, Xavier Allesio, Caroline Warszawski

Haileybury Edrington

The Healthy Body Healthy Mind App is designed to help people who are feeling down. We are using some very complex coding to create a well-functioning app. We are here to solve world problems, have fun and win. This is a great idea as it will help millions of people that are feeling disconnected.

2nd Place

The Royal Butler

By TanishVed Lakavath Anyah Suri Lakavath

Aerobotics Global

We made our project so that nurses and doctors do not have to go into the patience room. The Royal Butler or TRB for short, delivers medication and food to the patient with contagious diseases. It also delivers to patients without contagious diseases, so that doctors and nurses have more time on their hands to help other patients.

3rd Place

CO Alert ALert

By Vansh Rai, Ryan Taylor

Rowellyn Park Primary School

Carbon Monoxide is a dangerous gas, which can poison humans. Big cities can sometimes reach dangerous levels. It comes from things like cigarettes, cars, heaters, manufacturing, bushfires and more.

We created a device that can sense how much Carbon Monoxide (CO) is in the air. It gives warnings if there is an unacceptable amount in the air. The indicators are a buzzer, LCD showing levels and a Led light lights up when the reading reaches unhealthy levels and a Serial Plotter on a computer screen.

Year 7 – 8

1st Place

Beehive Weather Station

By Jaeden Vaithianathan, Myles Ballingall, Ruvesh Dharmaratne, Keshav Krish, Edward Li

Haileybury

We are designing a weather station for a beehive, so the bees are safe during different temperatures and climates and, so they are productive during these times. This weather station will measure temperature, humidity, wind speed and direction. It will also include a gps which will check the location of the beehive and, check the angle, position, and movement of the hive.

To make this project, we will use raspberry pi, a sensor hat, a gps receiver, a data dashboard and finally an accelerometer.

2nd Place

Automatic Security Gate – License Plate Recognition

Locklyn Luu

Haileybury

My project is an Automatic Security Gate using Automatic Number Plate Recognition. The idea is that every car that enters the space has their license plate written down. The license plate is then compared against a list of known license plates to check if the car is a regular visitor or someone suspicious. This could be used at my school (Haileybury). Many cars enter and exit the main gates each day so it is hard to track if there are trespassers on the campus. However, the Automatic Security Gate could identify unrecognized visitors’ license plates and alert the main office immediately. This would ensure the safety of everyone on the campus, including the students and staff.

3rd Place

Sortify

Pang Yang(Keanen) Thai

Aerobotics Global

Sortify is a piece of machinery that is capable of sorting many different things from an objects colour to the materials that it is made from. Its flexibility in use could span from everyday life of sorting rubbish contents in malls instantly or increasing in potential to sorting rubbish at dumps and recycling facilities. Originally theorized solely for the separation of rubbish in facilities into their separate groups. With such appliance it can assist in the global goal of achieving an environmentally friendly world by preventing any such mistakes in the process of recycling and waste. Furthermore, if used on an industrial scale, human workers will not need to interact with any hazardous and unhygienic trash that could potentially lead to becoming affected with a disease or injuries when working by hand.

Year 9 – 10

1st Place

AxNote

By Jonathan Enoch Benjamin

Haileybury

AxNote is an app designed to keep users in flow while taking notes. It includes an innovative new structural interface that makes notes well organised. Illegible notes generally lead to negative educational outcomes and AxNote solves this in 4 ways: Layouts, Navigation, Autoshape and QuickTool.

Layouts and Navigation allow a user to effectively craft their own canvas with an unlimited selection of lined and grid paper to take notes on and they can structure their notes using navigable Sections.

Autoshape uses machine learning to detect and replace shapes a person has drawn with computer-synthesised strokes and this allows for more legible notes to be taken.

QuickTool allows the user to instantly switch the tool they are using by just holding their pencil or finger on the screen and selecting from a tool picker that appears just around the area they made contact. This allows the user to switch between multiple writing tools without being distracted.

These four keystone features are all proprietary to AxNote and will be released with the App Store in September 2020.

There are also many other features that allow for greater customisability within the app that allow users to essentially create a workspace that suits them.”

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SA Winners

Year 3 – 4

1st Place

Beat Bullying

Hannah Spargo, Bianca Ratcliff

Scotch College Adelaide Junior School

Big world problem: Bullying is a big problem in the world because no one deserves to be treated badly consistently. Bullying can make people feel sad, shy and nervous to tell someone or ask for help.

Our technological solution: We are going to have a little device that can stay with you throughout the day. It has many functions. It has a voice recorder to help conversation bullying which saves to the device so you can play it back. You can report it to a trusted adult (teacher or parent). It has a stop and start button. It has a button to call Kids Helpline. It has a handle so you can clip it on to your pocket or school bag. Lots of kids at our school have bag tags/keyrings on their bags, this will just blend in with those decorations.

We also will design an app which will work on iPads or a cellphone (or maybe an Apple Watch) and work in the same way. We want to have both options because not everyone has a phone or device to use the app on.

2nd

Cure Cot Death

Claudia Carney, Jessie Walter

Scotch College Adelaide Junior School

Big world problem: Little babies die in their sleep and they don’t get to experience all the best things in life. We feel sorry for the families because they get a new special family member and soon after this traumatising situation happens. When the baby dies, the family will be so sad that this happened. We want to make sure babies are comfortable, secure and safe when they are sleeping. We want to stop cot death!

Our technological solution: At the start, we had to do lots of research to see what would be able to help with this problem. We found out what would make babies sleep better and then added in extra tips to stop cot death. Then we started drawing designs/blueprints of what we thought it could look like. We investigated the Little Bits electronics kit and possible other materials that we could incorporate in our design. We had to do lots of different things to solve the main problems.

We have included in our design:

• Wrist band with pulse sensor

• Heat sensor

• Red light

• White noise/music

• Soft materials and lavender spray with button

3rd

Healthy Lunchbox app

Nevaeh Searle, Ayla Chilton, Erin Firth

Morphett Vale East Primary School

The person playing the game has a lion for an avatar and they have to get only the healthy foods and not the unhealthy foods if you get 5 unhealthy you have to restart the whole game. The lion is your avatar. Every time you get healthy food you get 5 points. When you get 100 points the background changes

Year 5 – 6

1st

Intelligent Bin

By Charles Tang

East Marden Primary School

My project is a smart bin that separates different kinds of rubbish. Rubbish that is not being sorted properly is an increasingly big issue as it means that reusable materials are going to waste. If all your rubbish is dumped into landfill then as it decomposes it will release methane, a greenhouse gas that is one of the main causes of global warming and climate change. By sorting rubbish properly it means that waste management becomes cheaper and better for public health and the environment. Intelligent Bin is a cheap and reliable alternative to fix this problem. By training an AI to segregate rubbish like plastics, organic waste and mixed recycling, trash will take up less space, pollution will be substantially reduced, and more materials will be reused.

2nd

Lil’ Freddie

Clementine Launay, Evie Harris

Scotch College Adelaide Junior School

Big world problem: Eldery and disabled have trouble doing everyday things. We interviewed some eldery people to find out what were the challenge they have daily. We found out it was simple things like picking things up, carrying things and folding clothes. Because of Covid-19, eldery and disabled people are not getting as much help as they are used to or need.

Our technological solution: We designed a robot called Lil’ Freddie that can move around, carry things, fold clothes and help out the disabled or eldery people. See below for our designed plans and drawings. We have started 3D printing parts of the robot for our smaller prototype. We were interested in investigating how the Cosmo robot worked and it inspired us to try and use voice commands and machine learning in our design.

3rd

Depressi-Watch

Helena Gono, Emily Bigga

Paralowie R-12 School

We have developed a wearable smart watch that monitors the wearer’s wellbeing.

Year 7 – 8

1st Place

Firetruck

By Caleb Tang

Prince Alfred College

My project is a fully wireless automated Firetruck. Powered by solar panels and thermoelectric pads, the driver uses Bluetooth and Wi-Fi to drive the truck from a safe distance away. My project uses multiple sensors and cameras to alert the driver of what is going on around it and to track the conditions of the fire. The aim of my project is to make firefighting easier and safer, and to significantly reduce the long term impacts of bushfires, economically, enviromentally and socially.

2nd

Greenhouse Temperature Sniffer, Smart Light Dimmer and an Irrigation pump

Tyrin Bartolo, Dylan, Courtney Leyson

Salisbury North R-7 School

In this world, we don’t have access to the sun 24/7 right? This is affecting the growth of plants, to battle this problem we’ve come up with the plan to use artificial light, sound & movement to enhance plant growth. We would use HID lights to boost the heat within the greenhouse this would be operated by micro-electricity (Solar-panels). We would use a STEM kit to monitor when the plants receive their daily water, this is to prevent overwatering. We would use another sensor kit to recognize sound and disrepute Carbon dioxide (Co2), as studies have shown that an increased amount of Co2 increases photosynthesis and spurring plant growth. This would all happen while rising Co2 levels which is beneficial for Plants!

3rd

Water Level Sensor

April Wright, Amy Lin, Hugo Carabott, Eugene Kouchinsky

East Marden Primary School

Our project is trying to prevent developing countries from having very little to no water. It is a sensor that detects when the water levels are too low in in dams and wells and alerts the government so that they can start rationing it. Using a light sensor and a WiFi chip we have come up with a system that alerts the government when the water levels are too low so that they can remedy the situation. When the direct light is hitting the light sensor an alert is sent to the government saying that the water levels are too low.

Year 9 -10

1st Place

Fire Finder (The easy bushfire alert app)

By Louis Glen, William Lawes

Scotch College Adelaide

FireFinder is a software application for mobile devices which aims to put fire safety into the hands of everyone, regardless of technical knowledge. Our goal is to make receiving information about threats simple, efficient and quick, and – as we saw in the devastation of the bushfires in Australia earlier this year – every minute counts when lives are at stake.

FireFinder has three key functions:

*Notify* – Notify users as fast as possible when a fire is in their vicinity or in an area they choose to receive notifications about.

*Educate* – Give effective and correct fire prevention, preparation and evacuation advice.

*Report* – Give users an easy way to report fires.

WA Winners

Year 3 – 4

1st Place

IntelliChair

By Chloe Braham, Alielah Munshi, Milla Hambleton

Perth College

Our invention will help the people who suffer from disabilities, like Motor Neuron disease, Cerebral palsy and can’t move their muscles. They will use an EEG to their mind to control a wheelchair.

2nd Place

iGlasses

Valentine Manowski, ELizabeth Henry, Cassidy Chan

Perth College

Digitally enhanced glasses to help students with reading difficulties, like dyslexia.

3rd Place

Algal Bloom Buster

By Zara Pease, Suria Hee

Perth College Our invention solves the problem by mixing the colder layer of water with the warmer so the blue green algae can’t hurt anything and it will also save the lives of lots of animals including ferrets, water birds and people.

Year 5 -6

1st Place

The Life Saving Watch

Ahri Htoon, Libby Redman, Scarlett Moore, Jayde Casey

Bertram PS

Our project The Life Saving Watch is a device that can save thousands of lives from any age.

2nd Place

ARMat

Chloe O’ Donoghue, Matilda Michailidis

Perth College

Arthritis, specifically osteoarthritis, is very common with over 3.5 million Australians suffering from it. It causes extreme pain and compromises the quality of life for many, and that’s why we need to help get rid of the some of the pain. Our device uses sensors, the Raspberry Pi minicomputer and near infrared lights to help ease arthritis, especially related to pain in knees whilst people are sleeping. Near Infrared Lights are scientifically proven to relieve arthritis pain. Our device is a comfy mat that has infrared lights and sensors that help determine when someone is experiencing pain during their sleep which makes the mat automatically turn on. The sensors detect excessive movement, which can indicate pain, and turns the ARmat on. The infrared lights take up to 20 minutes to help stop pain, and it will turn on whenever someone is feeling pain, so they can wake up pain free.

3rd Place

The Happiness Helper

By Lucy Miller + 1 other

St Hilda’s Anglican School for Girls

During the COVID pandemic we saw lots of reports about elderly people who were not able to have visitors. They were sad, lonely and depressed. To lift their spirits we have invented THE HAPPINESS HELPER! It has been designed to help the elderly to look on the bright side of life.

We have used Arduino technology to help our clients with scheduling their exercise routines, medical moments, keeping in touch with friends and family, and treat times.”

Year 7 – 8

1st Place

Phonicible

Amy Xu, Katie Low, Kaitlyn Ho

St Hilda’s ASG

A device that allows people unable to hear to have another option to a cochlear implant. It is implanted into the skull, using small, thin short electrical wires to then connect to the brain tissue, and a longer wire placed under the skin of the person, from the same small device, straight to the cochlea to replace the damaged auditory nerve. This would create a direct pathway for the electrical signals of soundwaves to reach the brain.

2nd Place

S&R-X

Geordan Palumbo, Julian Ranieri, Deegan Mellor, Stephanie Rosman

Lumen Christi College

The S&R-X (Search and Rescue vehicle / expedition) will be used to navigate through rough terrain that other vehicles can’t go through due to the size of most high-powered vehicles. It will be packed full of helpful features such as a compartment that opens with the help of a 9g servo, the compartment can hold many things such as MRE (Meals ready to eat), Survival gear and additional navigation tools. It also has onboard medical equipment that is changed to fit the mission that it is going on. It will also use the object detection system to identify edible plants, it will compare the live camera feed with a database of edible plants and if there is one in the frame a light will go green. It will use tank treads that are 3d printed or something that we can turn into a tank tread such as a bike tire tube. It uses 2 high power DC motors that have low talk but fast speeds (20000 RMP) we will have a gear box to fix that problem. We will also attach a pan and tilt servo mount for 2 servos that has a 5mp camera. Mounted on the front of the vehicle. That will stream video to the pilots VR headset and to our website.

Year 9 -10

1st Place

Medical Mobile Pressure Unit

By Maddie Hillbeck, Jess Carew-Reid, Paris Jalagge

St Hilda’s ASG

A multipurpose medical container that can be deployed via land, sea or air. The mobility and scalability of this solution makes it ideal to supplement additional services in built up areas or in regional areas. It is ideal for providing immediate access to medical facilities where there may not be other fit-for-purpose facilities.

Using technology to contain pressure depending on situation:

Negative Pressure – Ideal for a Medical Facility to treat or isolate Covid-19 patients or other transmittable diseases.

Positive Pressure – An ideal facility in a bushfire area to be used as a ‘Safe Zone’.

2nd Place

ForgetMeNot

By Madeleine Blair, Ashley Djakaria, Alyssa Warren

St Hilda’s ASG

An app that is targeted particularly to senior citizens to bring structure and enjoyment to their daily routines. Our project will help them to remember engagements, taking medication as well as having a voice assistant who offers motivational messages and prompts to participate in the local community, promoting healthy relationships and wellbeing. They will be able to choose from a number of activities for example, exercise, gardening, socialising, baking etc. We aim to have the app personalised for the individual through a quiz.

Year 11 -12

1st Place

STORM

By Tanvir Bhachu, Thomas Morton

Lumen Christi College

STORM is a Machine Learning (ML) program that seeks to extrapolate the trajectory of cyclones and predict the damages caused. This project was inspired by the ninth United Nations Sustainable Development Goal (UNSDG). This goal aims to drive economic growth and technological development through investment in innovation and infrastructure. Early-warning systems give little time before a cyclone strikes to mobilise emergency response to prepare for incoming cyclones. Further, sensitive infrastructure, such as nuclear power stations for example, relies on geological and climatic stability, thus it is important to have such insight into weather movements and patterns. STORM seeks to solve such problems by projecting the trajectory of cyclones both formed and forming. Currently, cyclone prediction models are being developed, but these only show where the cyclone came from, not where it is going. Hence, we are developing the unique and innovative program, STORM, to fill this space.

NSW Winners

Year 3 – 4

1st Place

Medibot – Reminder app for old people to take their medication.

By Sol Crisp

West Pymble Public School

This project is about developing a voice recognition application in order to help my great grandmother take her medication throughout a day.

2nd Place

Koala Saver Bot

By Oscar Fairhurst, Bowen Gozdzialski, Christian Strumendo

Knox Grammar Preparatory School

The problem that we are trying to solve is bushfires injuring or killing Australian animals and wildlife.

Our solution is a robotic cart that carries koalas away from harm and take them somewhere safe. It can be controlled by a remote that anyone can operate. The cart can contain water and food for the koalas while they are being transported.

The inspiration for our project was seeing the amount of Australian wildlife injured during the recent bushfire season. We are hoping to prevent that from happening again.

3rd Place

WaveWall

By Brendan Li, Zachary Tang, Isaac Nguyen

Knox Grammar Preparatory School

The WaveWall is a robot that senses a tsunami, and if there is a wall will rise and there will be a sound and everyone has 100 seconds to get back behind the wall. There will be a small door on the wall for people to get through.

In the 21st century, the number of tsunamis have increased. Places such as Japan’s coastal areas and small islands are sometimes victims of tsunami. We are going to solve that problem using the WaveWall.

The WaveWall is a wall that is on a beach. It is underground when the tsunami has not arrived. When it has arrived, the folding wall will raise to its ‘opening position’. It has an alarm and it will contact the emergency service.

Year 5 -6

1st Place

Vaccicool

By Quinlan Hofmeyr, Cameron Lawrence

Wahroonga Public School

This is a cooling device for temperature sensitive medicine. COVID-19 means we will need vaccines and other medicine to be transported to other areas including in developing countries in the future. Vaccicool keeps these medicines at the right temperature.

2nd Place

Climate house

By Ethan Qiu, Gosakan Badrinarayanan

Epping West Public School

Climate change has affected our world in many ways which are negative. Worldwide, we have all tried to mitigate the rate of the environment’s state of decline. We have come up with a solution that would not only reduce pollution and energy use for households, but would still provide comfortable living conditions automatically. Hence the name, Adaptive Abode.The house will modify itself to suit the optimal conditions for living and at the same time adjust to the users’ needs. It will do this by stabilising and monitoring the temperature,recycling water, several lighting blinds, and heat and cooling control. We will go into detail about this later on.

3rd Place

The Automatic Farm Feeder

By Kingston Rahme

Knox Grammar Preparatory School

We are helping with the drought that has affected farmers. We will make a farmers life’s easier and so they don’t have to go and feed the animals themselves when they already have other things to do.

The Automatic Farm Feeder will feed animals when they approach the feeder. It uses an ultrasonic sensor to detect animals nearby and dispense the food. It can also be used as a normal trough if a farmer puts food into it.

Year 7 -8

1st Place

PyScore

By Inez Crosby

Santa Sabina College

PyScore is a software application that transcribes the notes played by a cello, generating a digital music score. It allows the cellist to create a music score just by playing their instrument, in a similar way that programs such as Sibelius transcribe for digital piano.

The majority of the program is written in Python. The program analyses the sound picked up through a microphone, processing the signal to determine the frequency and duration of each note played. It then uses this pitch and duration data to input the notes into the music score at a speed close to real-time.

2nd Place

Vlassroom2.0

By Declan Hofmeyr, Jackson Jones, Oliver Jones

St Ives and Wahroonga Public

This is a virtual classroom or vlassroom is a project to bring people from remote areas and during quarantine into a digital space to interact and learn from each other.

This is a fully immersive classroom experience with Teachers and Students being able to see avatars and interact with the classroom attributes and each other.

Year 9 -10

1st Place

Arduino-powered Firefighting Robot

By Jupiter Grant-Klar, Callum Smith, Darcy Moffat, Laszlo Vodopivec

Cranbrook

Our group project is a firefighting robot. We were inspired to help fight fires for our project due to the NSW bushfire crisis, where the rural community was heavily affected and 34 citizens unfortunately passed away. Out robot thus helps to solve this problem because it is extremely cheap and small, thus making it accessible to rural homeowners and the general public.

2nd Place

COVID Lock down Alerts

Basil Domenicos

Kempsey Adventist School

Alerts sent when you go beyond prescribed distance from home.

3rd Place

HandyHand Hand Therapy Robotics Project

By John Roiser, Justice Anderson, Rima Adra, Misha Maya Sengupta

Thinklum STEM Robotics School

Hands and fingers are our connection with the world: we write, we type, we touch, we draw. It is impossible to imagine one’s life without fingers’ proper functioning.

There are various exercises to assist people who have injured their fingers and hands, exercises to improve the strength, improve fine motor skills for those who lost sensitivity and control.

We have decided to create number of hand therapy gadgets to assist people with fingers and hands movements. These gadgets will be able to assist people at home without visiting a specialist. All consultations with physio specialists could be done remotely while a patient could practice at home.

We have analyzed various exercises and designed gadgets to support hands and fingers recovery in stages from severe condition when the movements are very limited to the condition when the focus is on practising accuracy and speed.

We are planning to continue improving and extending our project even after the competition to end up with the end product. Our future product will include mobile application and doctor portal to track the execution of exercises and progress.

Year 11 -12

1st Place

Electronic Compost Management System (ECMS)

By Flynt Young

St Philip’s Christian College Port Stephens

ECMS (Electronic Compost Management System) is an electronic composter which monitors and evaluates compost within it. Using a raspberry pi and load sensors, ECMS can weigh and graph the amount of compost within the bin over a short or long period of time. ECMS can also show generated amounts of gasses such as nitrogen being produced when waste product is being composted. The data is able to be viewed on any device and can be accessed without needing to be near the ECMS. There is also an option for users to get text messages when certain events happen such as an “10% monthly increase in composting matter.” The main goal of the ECMS is to help people who are composting know their progress and waste, and to incentivise them to continue to do so to create a more sustainable environment.

2nd Place

Crumble

Matthew Lipman

Redlands

Commencing every new school year each student at Redlands High School is provided with a paperback diary. These diaries are provided to students with the objective of facilitating a more organized and efficient work ethic. Students use the diary to reminder themselves of deadlines and other school information such as student guidelines and term dates.

In 2016 the school introduced the new BYOD (Bring-Your-Own-Device) program whereby each student brought their laptop of choice into school. This transition towards laptops ultimately resulted in the traditional paperback diaries becoming obsolete and being abandoned by the more ‘tech savvy’ students for more practical digital alternatives such as the Apple reminders app or “Todoist”.

Nonetheless, students highlighted that these solutions haven’t provided them with the same school related information they would typically get from the school issued diaries e.g. Term dates and school rules. Similarly, students didn’t want to have to pay for expensive subscription packages in order to access features he requires e.g. uploading of files or school related information.

As such the development of a digital diary that is tailored to Redlands High School was required and hence “Crumble” was developed. In essence Crumble is an online diary application that aims to improve a student’s efficiency whilst facilitating the demands of a contemporary education.

3rd Place

Project Road Runner

By Lachlan Orton

St Philip’s Christian College Port Stephens

This is a car game created using the Unity 2019 game engine which has attempted to recreate the experience of the old Flash game ‘Alias Runner’. The map and gameplay have much been inspired by this and recreated into a modern game. The game features you (the player) being chased down by The Mafia, cars which are controlled by artificial intelligence (AI). You must escape the city to get out of The Mafia’s grasp. Be watchful over your car’s health and fuel levels though, otherwise it may be the end…

South East QLD Winners

Year 3 – 4

1st Place

Defloodinator3000

By Mackenzie Bandidt, Layla Gordon

Good News Lutheran School

The Defloodinator3000 will automatically begin emptying your pool if it detects the water level is getting too high. When the water level is back below the set sensor level, the Defloodinator3000 switches off.

2nd Place

Robowaiter

By Rowan Scott, Noah Gerber, Liam Grambauer

Siena Catholic Primary School

The project is about restaurant owners in the COVID 19 crisis. We think that a robot waiter can deliver food to the customers with the customers sitting at 1.5 metres apart. The bartender presses the program button for a colour. Each customer sits at a different colour. The robot follows the black line. A second sensor picks up the different colour. The robot is programmed to turn and go forward until the ultrasonic sensor tells that the person is 20 cm away . The RoboWaiter tells the customer that there is 5 seconds to take the order. The robot slowly backs away until it sees the black line, then it returns to the barCOVID

3rd Place

Kidz Play

By Annabelle Klett, Alicia Neish, Eva Wan, Emma Warren, Chloe Kennedy

Good News Lutheran School

Has your child got a different ability? Do you find it hard to find the perfect park? Well, this is the app for you. It will tell you some tips and information to help your child be safe and happy while they play. This app also will tell you things to look out for when finding a park. We hope this app will help your park finding needs. Parks are very important in a person’s life and everyone should get that chance. Our mission is to make everyone feel like they can play. Just remember your kid is not ordinary, they are extraordinary. Our problem is that children with disabilities can’t play at all playgrounds.

Year 5 – 6

1st Place

Business Beamer

Abdul-Malik Obeid

Mansfield State Primary

The project is about using the proven properties of UV-C light to kill germs on the toilet seat. Bacteria such as E-coli can live on toilet seats. The bacteria can make us very sick. UV-C light is germicidal. This light has a short wavelength. When enough shines for a while, it deactivates the DNA of germs stopping it from reproducing. The UV-C light is not new in technology. The device attaches to the toilet lid. The device is a breadboard, LED lights in place of UV-C light, ATtiny, resistor, tilt sensor and battery power. Using Tinkercad program, the ATtiny was programmed to activate light when the toilet lid is down. The light shines in all directions to kill the germs on the tiolet seat. UV-C light may be dangerous to humans so it is important for the light to shine when the lid is down.

2nd Place

Luv it Local

By Elise Pynylo, Bethel Habte, Gabby Bae

Good News Lutheran School

Our app is trying to help people know how to buy local food. Imported food is bad for the environment, as it uses lots of fuel. This affects the environment badly. If people want to save the environment, our app will be for them. If we don’t solve this problem quickly, the environment could be ruined! Our app will help you. It will have useful information about how to know if certain foods are local, and it will show in season fruit and vegetables. This is helpful, as people can figure out what food is local, and what produce is in season. Our app will show farmer’s markets nearby, too. Farmer’s markets have homemade items and sometimes fruit and vegetables. Those are always grown local. Our idea is unique, because we haven’t come across any local food apps that show farmer’s markets. We think farmer’s markets are always a good source of local items. There are always great things in farmer’s markets. In farmer’s markets, not only farmers sell their produce, but local residents also sell the things they make.

3rd Place

Hush for Harold Beta

Dominic James

Ironside State School

My project is to help teacher’s control students and monitor them in the class or out of the class. It helps the teachers know that their students are being quiet or loud. Not only does Hush For Harold beta help the teachers, but it also helps the students know if their being to loud and helps quiet them down. What my project does is it uses faces to reinforce that the student knows their being loud it also shows on the teachers screen what face the student is at happy, neutral or sad and some additional information like a sound gauge and graph.

Year 7 – 8

1st Place

ConnectED

Boden Blade Walker, Akemi Skyla Evans

Nambour State College

Video calling / messaging website that allows schools in different continues to communicate and learn about culture.

Our project is a website, accessible to both smartphones and PCs, that allows classes in other regions or countries to reliably connect with each other via messaging or video calls. Teachers and their classes would video call each other weekly to expose students to new cultures and different approaches to schooling. This could also be applied the current global situation: COVID-19, and enable students forced to work from home with another alternative to participate in online classes.

We were inspired to create our project after witnessing how little people in our school know about or are familiar with different cultures, leading to them being prejudiced or racist when encountering something that they do not know a lot about. This is a daily occurrence in our school, so we have created our project to be the starting point of racial acceptance and equality in our community.

2nd Place

Imaginary number calculator

By Luka Hawkins

Centenary SHS

The aim of this project is to use Python to make a calculator which can compute equations to do with ‘imaginary numbers’, the purpose of this is to help people understand more about this in an easy and interactive way.

Year 9-10

1st Place

Slack/Discord Analysis

Felix James Meier

West Moreton Anglican College

This project involves analysing interactions in online communities and the relative value of different interactions. This project started with Slack, which is a chat service commonly used for work/professional communications, but has also been expanded into Discord, which is a similar tool that is more commonly used for personal communication (it was originally intended for gaming). There is often a ‘network’ of interactions between different users, which can be analysed with the help of mentions (@user) and emoji reactions.

Year 11 -12

1st Place

Brisbane Girls Grammar School Digital Art Gallery

Rachel Chiong, Josephine Clough

Brisbane Girls Grammar School

Brisbane Girls Grammar School_ has an extensive art collection that includes fine arts, ceramics, photographs and more. The school wishes to manage and enhance this growing catalogue. A *dynamic online gallery* would allow for both the school community and the general public to view the school’s artwork and their related information such as the artist, title, media and location. It is hoped that the online presence would provide information for research purposes and encourage future donations of artworks to the school.

Following the development of the online gallery this project also proposes a dedicated *web-based art collection management system* that can be accessed by the art curator and facilities staff. The user interface of the management system should allow *CRUD operations* so that the art curator can easily create, read, update and delete artwork records entered into the database.

2nd Place

Parki-Bit: Life-changing technology for Parkinson’s sufferers

Ioana Oprescu, Tahlia Harris, Ella Berglas

Chancellor State College

The Parki-Bit is a wearable device designed to collect quantitative and qualitative data to track and support those suffering from Parkinson’s Disease. By wearing the device, similar to a smart watch, it streams information to an accompanying website, recording and tracking tremors in real time for best diagnosis and treatment plans. It will give instant feedback to the wearer suggesting exercises and guide the user to correct movements to prevent muscle atrophy. The Parki-Bit also considers the need for accessibility and ease of use for patients with uncontrollable tremors, including the use of voice activation, and reminders, for those that may be experiencing the first signs of dementia. Initially the idea was to address the prognosis of our own STEM teacher, but that idea has grown to look at helping the millions that suffer from Parkinson’s and help to improve treatment plans as research continues to look for a successful cure.

North QLD Winners

Year 5 –6

1st Place

DCCD

Heidi Zahn

The Cathedral School

The world has been forever changed with the COVID-19 pandemic. Moving forward, protecting ourselves and our personal space is going to be of paramount importance and part of everyday life – even if the pandemic ends.

DCCD is a prototype personal space monitor which monitors our proximity with others and assists us in maintain a personal safe distance from others.

2nd Place

ECO

Summer Mason, Isabelle Pond

The Cathedral School

ECO – Environmentally-friendly Compost Organiser. We have created a compost vending machine to minimize food waste and reduce the amount of carbon that is being put into the air. Our project is essentially the little bit that everyone can do.

3rd Place

SELWAGG

Thomas Acton, Zeb Whelan, William McCallum

The Cathedral School

SELWAGG is a water sensor array which monitors the moisture levels in backyards. Based on this, sprinkler systems are triggered to provide water only when it is needed.

Year 11 -12

1st Place

Auto Farm

Jude Olssen, Jayke Clouten, Ash Worrall

Tec-NQ Townsville

The Auto Farm is IoT’s take on the modern irrigation system. It makes use of a mobile interface that contains monitoring and control tools. As part of a larger project, we chose to automate via micro-controllers the system. Traditional electronic automation such as PLC devices will be replaced with micro-controllers connected to the Internet. The Auto Farm contains a Raspberry Pi as the central computer, that runs a web server and provides a user interface to monitor and control the water flow. The Auto Farm also makes use of Micro-Bit radio channels to monitor and send data via a receiver Micro-Bit connected via serial to the central computer database.

2nd Place

Student Tracker

By Jackson Lord

Townsville State High School

School attendance is dropping. This is because students don’t want to attend and know they can cheat the system. Teachers are then being punished for not marking roles correctly or letting student leave class for long periods of time. As a result, students are losing valuable learning time and getting no consequences. Furthermore, they are not getting the education the need, which is a sustainable development goal set down by the United Nations (4-quality education).

TAS Winners

Year 5 – 6

1st Place

Heat Sensor

Tanish Naik, Fayyaz Mahmud Kibria, Archie Wright

Waimea Heights

The Heat Sensor is an invention that prevents children from dying in cars from heat and that is what problem we are going to solve in YICTE. We’re trying to stop parents leaving their children in cars then leaving them to overheat without them knowing, by using technology.

We are using the amazing tech of Microbit which can communicate with the help of Bluetooth. So when the car overheats one Microbit starts an alarm and sends a message by Bluetooth to the owner of the car using the other Microbit. The owner can then go to their car and take out their child or children from it to protect their child from overheating. The Microbit which we are going to use will be outside the air of the car air conditioner so it will be easier to sense the temperature of the car. We also have a simulation using Minecraft of our invention.

2nd Place

Crazy Cleaning

Tom Coward, Jamie Fleming, Soroush Far

Waimea Heights

Our project is called Crazy Cleaning. It is original and new with the problem being super bugs and their ever-growing adaptation that makes them immune to medicines, like penicillin and other antibacterial tools. Our solution is a game to teach people about healthy ways to use antibiotics so they don’t create drug resistant bugs. Deaths from antibiotic-resistant ‘super bugs’ are rising because of our misuse of medicines. That is where our solution comes in: our game will use the fun situation of learning about a super-cool virus called a Bacteriophage, that can kill even ‘superbugs’ – each day they kill 40% of all bacteria in the ocean! While learning about bacteriophages, the users will also learn about how to use antibiotics effectively. The technology used is a Makey-makey that is linked to Scratch. The turning system is known as tank steering because a tank is steered by its row of wheels by side so left is right, right is left and both is forward. It’s fine hardware with exquisite controls that are a unique steering that only requires 2 pads. Tom knows this because his great grandad was a tank driver informer that teaches people how to use tanks! We made an animation for everything and got the idea off a YouTube channel called kurtzegat in a Nutshell.

3rd Place

SeizeTheSeizure.com + SeizeTheSeizure – What to do in distress.

By Arlo Hargreaves, Tom Dawkins

Waimea Heights

SeizeTheSeizure is a sophisticated program and a fun activity for all ages (a website and a game). This teaches people about the importance of saving people from seizures. The website information we researched comes from trusted and reliable sources. We have been working really hard on making our own informative website using professional website maker. And it cost us $0.00 (for free). The game is an animation, but there are things you can do to make it an interactive and fun game.The game will be hosted in our own website. Tom has worked very hard on the website, and Arlo has tried to make the game as great as possible.

ACT Winners

Year 5 – 6

1st Place

Raspberry Pi Smart Home

Xuanwei Chen

Canberra Girls Grammar School

Raspberry Pi Smart Home is a combined management system including

access control, automatic lighting, display board, temperature control and

remote feeding. It is controlled by Raspberry Pi 4B, which can collect the

temperature, humidity, light intensity and other environmental parameters

through sensors. It drives the motors to open or close the air-conditioning,

lighting system and electronic door locks. It can guarantee that the house

is safe and always within a comfortable temperature range using minimal

energy consumption.

2nd Place

Rubbish Sorter

Annabelle Nakhakes

Canberra Girls Grammar School

My project is about sorting rubbish and sorting it correctly. I have used machine learning and supervised learning in my project to teach computer to sort the rubbish. I wanted to build a bin that can “recognise” pictures of things like cars and cups or plastic and metal. My goal is to teach people what goes in what bin, we also want to make it easier for the people at the dumps to sort waste or recycle.

3rd Place

Seed Supporter

Alyse O’Brien, Ridhima Mookerjee, Anastasia Maleganeas

Canberra Girls Grammar School

The seed supporter is a device designed to go to places in Africa where people are starving, and they need help.

It will be transported on its own and start planting seeds and food which many communities wouldn’t normally have access to. The prototype works by a Lego EV3 robot which has different motors and a program downloaded onto a laptop. We chose this because in the real world it could be a rover car with different attachments.

NZ Winners

Year 9- 10

1st Place

Doctor Kiwi – AI healthcare bot

Jasmine Jared

Rangitoto College

It is becoming increasingly important that front line healthcare workers gain some additional aid in their work. Therefore, I have created a healthcare bot (Doctor Kiwi) that generates a prompt, accurate, and reliable medical diagnosis to help healthcare consumers who cannot visit healthcare clinics for various reasons. In order to generate this precise medical diagnosis, Doctor Kiwi asks the user several questions. As healthcare consumers gain multiple diagnoses from Doctor Kiwi, this will help reduce the curve of overflowed hospitals as patients are gaining the help they need from Doctor Kiwi. Furthermore, this website also includes a map of local clinics within the area as well as a page with continuously updated information about COVID-19 and other deadly viruses. Overall, Doctor Kiwi gives people access to medical care worldwide especially within these current times.