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National Award Winners 2015

Year 3 – 4

1st  Place:The Cathedral School of St Anne and St James with My Dog (by Drew Carmichael)
I decided to build a Mindstorms EV3 robot to teach little children how to act when they feel; certain ways. This isn’t a lesson that a terminator or giant insect should be teaching so I decided to make my robot a cute and cuddly puppy so that it would appeal to younger children. The children, and my brother, will be able to select a feeling using a range of colour cards, and  the puppy will respond to those cards with movements showing what that feeling looks like.

2nd Place: Arden Anglican School with SAFECROSS Driveway Warning (by Jessica Clark, Tyler Jackson, Rachel Gibson)
SAFECROSS will warn pedestrians when a car exits a driveway. SAFECROSS uses very bright flashing LED  lights and motion sensors to detect and warn pedestrians. SAFECROSS makes crossing busy driveways safer and easier. SAFECROSS makes it less stressful for drivers trying to use driveways with lots of pedestrians around.

3rd Place: Oakleigh State School with The World’s Big Problems (by Haemish Lander-McBride, Aman Theslow and Andy Sansness)
This team are communicating key ideas related to three of the world’s big problems. They have made a website and are incorporating surveys, data, movies and games they have created.

Year 5 – 6

1st  Place: Roseville College with Always Close Pi (by Sophie Allen, April Draney)
Our project is a piece of equipment which can be used for people living by themselves, so that their family can check on them regularly and make sure they are alright. It consists of a Raspberry Pi, camera, and screen.

2nd Place: The Friends’ School with New programming language (by Alex Boxall)
My project is a programming language which you can make animations and very simple games. It was designed so you could easily create graphics without entering many lines of annoying code. To create a program, a pop-up box will appear asking you for you to type in a command. Some commands will instantly have an effect, and some you need to ‘run’ the  program, by typing ‘run’ into the pop-up box. It is created in Python, the language I am trying to improve.

3rd Place: SHEN and MLC School with Modelling Heart Disease (by Isabell Dahlke, Kaya Dahlke, Sophie Ogilvy)
We want to help research a cure for heart disease, specifically for plaque, a fatty, waxy substance that can build up in artery walls. Atherosclerosis is a condition where plaque builds up in the walls of coronary arteries. It is the number one killer in developed countries. We are providing models created in Blender, with animation of arteries with plaque and without. We then imported these models into Unity and created a simulation system to allow experiments on how plaque restricts blood flow, and how to restore the blood flow. Our system will continue to improve and allow research experiments.

Year 7 – 8

1st  Place: International Grammar School with Plants vs Zombies (by Maya Braun and Max Meyer)
Our project is a computer powered plant watering system. Our project uses a mini computer that is programmed with the Arduino development program. The minicomputer then reads multiple sensors and accesses the weather forecast form the internet via wifi and controls a little water pump. Plants vs zombie’s uses four different sensors; a moisture sensor, a rain/water sensor, a light sensor and a temperature sensor. With plants vs zombies we hope to achieve to make the plant survive by automatically watering a plant depending on the soil moisture and the weather forecast.

2nd Place: Kooringal High School with BrainLoad (by Lachlan Wordsworth)
App to increase reading speed (by displaying text word by word at such a fast rate that it supresses sub vocalisation)

3rd Place: Mansfield State High School with Swift (by Neel Dave)
Swift is an innovative program, that allows the user an unrivalled internet browsing experience. Swifts user interface is minimalistic and user friendly. Swift has incorporated a range of applications to make your browsing experience more efficient and enjoyable. Using the ‘Scompare Windows’ allows the user to multitask with a range of Swift Applications. Swift has a range of applications to assist the user in whatever task they are doing that requires a web browser.

Year 9 – 10

1st  Place: Whitsunday Anglican School with School Administration System (by John Hatfield, Jake Magro, Ryan Olsen)
We are developing Staff, Student & Parent School Portal is a portal which enables staff to manage rolls, post notices for students, and create classes for file sharing, blogs and surveys for students. It also enables students to check their timetable, view their academic reports and manage their homework in an online portal, removing the need for a diary. It also enables students to be able to view what work they missed if they were absent. The Parents portal will allow communication with teachers through an easy online chat; retrieve teachers email addresses, book interviews,

2nd Place: John Monash Science School with The Lucky Block Minecraft Mod (by Alex Socha)
The project I created is a Modification (‘Mod’) for the popular game Minecraft. It is a downloadable addition to the game, designed to add a new aspect for users to enjoy. My project adds a single new block to the game (The Lucky Block), which, when harvested by a player, will result in a random outcome. These outcomes range from explosions and monsters, to valuable items and resources. In total, I have created over 100 various outcomes.

3rd Place: KidTechnic with Robocup Junior Rescue Maze League China 2015 (by Rory Wade, Ines Kusen)
Our project is an entry into Robocup Junior International. We were in a division called Rescue B which is based around a maze. Our robot needs to be built to navigate the whole two level enclosed maze with islands and a 30 degree ramp to find humans (which are heat patches on the wall) and drop a small package.

Year 11 – 12

1st  Place: Chatswood High School with School Bytes: E-learning platform (by Blake Garrett)
School Bytes is an online platform for students and teachers across Australia. It allows schools to register and utilise a secure online environment to share resources, upload assessments and take quizzes. Its purpose is to allow students and teachers to share educational resources, complete and submit assessments as well as take online quizzes. What makes School Bytes powerful is its integration with other education software vendors. One current integration is with the NSW Department of Education Active Directory allowing students and teachers in any NSW state school to log in to School Bytes using their existing school logins.

2nd Place: Canberra College with Musaco (by Aidan Sawers, Tomasz Stawowczyck, James Callaway)
This Arduino based midi controller can not only output midi signals to control virtual synthesizers and play music but it can also take midi input to light up buttons and allow performers to not only produce music but also create visually appealing light shows.

3rd Place: Brisbane Girls Grammar School with 3D Maps for Industry (by Imogen Low)
As users of mobile technology devices we use navigation on the road, but when we enter a door, we lose the power of location, and indoors is where we spend most of our time. I believe all businesses around the world can provide better mapping systems for their clients. Particularly as users requiring more detailed inside mapping navigation systems to quickly and easily access locations from any smart phone web browser, including schools, shopping centres, hospitals, museums, casinos, hotels, and universities. I built this web app which includes an interactive 3D map of my school campus. After building the app is in development and I will pitching it through my soon to be live web portfolio.

QLD – Brisbane Winners 2015

Year 3 – 4

1st Place: Oakleigh State School with The World’s Big Problems (by Haemish Lander-McBride, Aman Theslow and Andy Sansness)
This team are communicating key ideas related to three of the world’s big problems. They have made a website and are incorporating surveys, data, movies and games they have created.

2nd Place: Ironside State with History Quiz (by Hao Tran, Oliver Mate’, Dalton Lee and Henry Litz)
We hope to achieve a quiz for students or adults that are interested the history of Australia and the people who is involved in it

3rd Place: Rivermount College with Scratch Dance Mania (by Ryhan Morgan, Leilani Freedman and Maddison Coutts)
Our project is a challenging dance project that includes a few levels. We made it using Scratch. You play it by pressing buttons on the keyboard in sync with the flashing arrows to allow the character to move

Merit: Good News Lutheran School with Healthy Food (by Summer Morgan and Brisbane Duval)
Our project is a Makey Makey about healthy and unhealthy food. It will teach young children not to eat unhealthy foods and that it will hopefully teach them some new healthy and unhealthy foods. We programmed our Makey Makey so that when you touch a food it tells you whether it is healthy or unhealthy. Then you touch the words here’s why and it tells you why it is healthy or unhealthy. There is also an instruction piece of paper (that has a printed apple talking on it) and when you touch it, it tells you how to play our game.

Year 5 – 6

1st Place Equal: Good News Lutheran School with Find the Treasure (by Mia Ghobrial and Kayla Malherbe)
We have created a game that you can play with your hands and feet. The character has to find the treasure. There are different levels in the game with each level getting harder than the previous level. The game was designed in Scratch and uses a Makey Makey as the game interface. We are also in the process of creating a website about Makey Makeys.

1st Place Equal: St Francis Xavier Primary School with Growing to Trade (by Matthew Foley, Marcus Russell and Charlie Brown)
Growing to Trade is a means to reduce waste by trading or giving away excess produce before they spoil. There are people starving around the world and in our own communities and yet we have enough edible food to throw away. We want to connect people in our class who have leftover produce from their gardens, connect our school and eventually our community as a whole.

1st Place Equal: Ironside State with Pollution Runner (by Archie Buckingham)
I made my game to show people how hard it is for turtles and other animals to get through the trash to their beloved family. I hate seeing fish and other marine animals die. I had this experience when my family got given around 2 dozen tetras to keep so we filled up a tank with tap water and dumped them in! But every few minutes one popped up on the surface! DEAD! Then by morning every single fish was on the top of the water. So I decided to make a game to hopefully show to a lot of people to tell them in a nice way to STOP POLLUTING!

2nd Place Equal: Good News Lutheran School with Tap That Mat (by Karli Ebersohn, Xylia Wang and Maddie Elice)
We made a dance mat game designed for 1 to 2 players. The players respond to the coloured lights that flash up and then tap the corresponding colour on the game mat to play the music. Essentially, we’ve made a really cool interactive dance mat. We used a Makey Makey with coloured card and copper tape and wire for the dance mat. We programmed using a MacBook Air with Scratch to play sounds when you step on the colours. We programmed a 32×32 LED matrix and an Arduino to make the flashing coloured display to tell the players which colour to step on.

2nd Place Equal: Norfolk Village State School with Who you gunna call? TRASH BUSTERS (by Kaden Dale, Ashar Cosgrove, Braedyn Gow-Campbell, Jakub Klouba and Max Skeggs)
Why? Why can’t they place the rubbish in the bins. We need a bin by the school gate. No, we need bins lining the path to the school gate! We need signs to remind them not to drop their rubbish. Nah that’s boring kids are not going to read them…. We need to do something more fun, more kid friendly… We need TRASH BUSTERS! A game… A digital game where kids pick up rubbish and score points.

2nd Place Equal: Oakleigh State School with Graffiti – Where It’s Legal! (by Ben Chubb and Scott Anderson)
This team are using 3D modelling and animation software to create an anination to present a message about the need for public spaces for graffiti.

3rd Place Equal: John Paul College with LittleNFCBits (by Bertha Park)
My project is called LittleNFCBits, it utilises NFC tags and littlebits electronics kit to teach people how to create their own circuits. By doing this, more people will be able to share their innovative ideas/creations to help benefit society with other people.

3rd Place Equal: Bellevue Park State School with Kids Against Animal Cruelty (by Oscar Cummings, Cody Caughan, Taj McDermott and Harvey Finnigan)
In an attempt to teach others about the affects of animal cruelty, our group decide to create a website that incorporated a variety of multimedia projects to engage kids and educate them on these issues. Our website has been designed for students to learn about a variety of issues relating to animal cruelty including, what animal cruelty is and what we can do to prevent it. It is our hope that our website is used by other students to inspire them into action.

3rd Place Equal: Ironside State with Fit Food Fun (by Malia Gillouin, Priyanaka Jaisingnani and Mia Foley)
‘Fit! Food! Fun!’ is a game about an unhealthy character, who is too fat, trying to become fitter and healthier, in a series of mazes collecting healthy food and fruits. As the levels progress the character gets fitter. We hope to build a good and sensible game that can motivate kids to stay healthy by encouraging them to eat healthy foods and exercise regularly. We also hope to educate children in a fun way that if we, as kids don’t stop eating unhealthy foods we could become obese in the near future.

Merit Equal: Rivermount College with Geometric Gamers (by Ethan Helbig, Jack Aird and Eli Helbig)
We have made three different scratch games. Ethan’s is a geometric platforming game which shows you as an alien trying to get to planet earth. Eli’s is a spike jumper which its aim is to beat the high score. Eventually Eli would like to try and make it interactive, by attaching keys to Makey Makey step on Platforms. We would like to tie it all together by attaching all our ideas to a Weebly website. Jack’s game is a game where a stick figure has to get to a flag at the end of multiple levels.

Merit Equal: Good News Lutheran School with Tech-Utopia (by Holly McGuigan)
My project is a website that is all about technology. Kids can learn how to use all different types of technology by doing quizzes, making projects and watching videos. They can also enter competitions and read my blog on how I made the website. I hoped that I would make a website that had features where kids could learn about technology while having fun.

Year 7 – 8

1st Place: Mansfield State High School with Swift (by Neel Dave)
Swift is an innovative program, that allows the user an unrivalled internet browsing experience. Swifts user interface is minimalistic and user friendly. Swift has incorporated a range of applications to make your browsing experience more efficient and enjoyable. Using the ‘Scompare Windows’ allows the user to multitask with a range of Swift Applications. Swift has a range of applications to assist the user in whatever task they are doing that requires a web browser.

2nd Place: Kenmore State High School with Light Runner (by Esther Schulz, Nadine Woolsten and Kiara Maier)
We all enjoy hand standing so we decided to create something to help perfect our hand stands. we settled on shoes which would change color depending on how straight the handstand was. After chatting a bit, we decided that we could use an accelerometer to measure the change in speed and which direction it is moving. we tried to program an led strip todo what we wanted but it was to difficult. Then we continued to make a pair of shoes, except this time we didn’t really have a purpose, we just thought by the time we had created our first prototype we had.

3rd Place: Kenmore State High School with Smart Hat (by  Timothy Haupt and Jovan Jovanovich)
We were looking for an Arduino project idea that is useful as well as not too difficult since we are all beginner Arduino programmers. Since we already have experience with Lego robotics and are familiar with the Ultrasonic distance sensor, we decided to use Arduino this time and design a hat for blind people to wear, so that when there are objects within close proximity to the hat, the hat will make a sound to warn the blind person wearing it.

Merit: Junior Engineers with Walking Robot – Dr Purple – The Ardi Pet (by Cody Angus Klayman and Oliver Strong)
We wanted to do something with Arduino and make it move around like a pet.

Year 9 – 10

1st Place Equal: Indooroopilly State High School with Alarm Detection for the Deaf (by Brendon Duncan)
To create a system that notifies the deaf and hearing impaired when alarms are activated, such as fire alarm, doorbell, alarm clock, etc. The system consists of an Arduino that connects LEDs, a vibrating motor and a sound sensor to give a visual and tactile response to the alarm.

2nd Place: Kenmore State High School with Tricorder Mini (by Michael Schulz)
This project is about the design and implementation of a StarTrek-inspired Environmental Tricorder, which can measure distance, infrared (IR) and ultraviolet (UV) light, temperature, acceleration, time, magnetic fields, humidity and air pressure. The device has about the same footprint as an iPhone 6 Plus: It is 16.7cm long, 8cm wide, 2cm high and weighs approximately 176g. At 7.4V is consumes 250mA and can operate on internal battery power for one hour. It can be charged wirelessly via the QI standard. Its case has been custom designed and has been printed on a 3D printer. The Tricorder is like a Swiss army knife for science.

3rd Place Equal: Mansfield State High School with The Start of Pathfinding (by Matthew Docherty)
This is a program that is the start of a path finding algorithm. This version can track the player and go around simple obstacles, both static and dynamic. This is programmed in Processing 2.2.1 which is a visual IDE for Java, using functions and classes. It is also programmed in about 300 lines. The tracking is done by a green square which moves towards the player. The player is a red square which can move with the W, S, A and D keys this will update the bot’s path to the player. There are obstacles which are shown in blue which make the bot move around it. The player also is prevented to make a move which ends it within an obstacle. The use of this was mainly focused towards the use in games to enable more advanced AI.

3rd Place Equal: Villanova College with Solar Panel Monitoring System (by Alex Williams and Jack Riley)
Monitoring the performance of home solar panels, storing the data in an SQL database, and making the data available in graphical form via the internet.

Merit: Emmanuel College with Autonomous Landline Detection (A.I.D.) (by Benjamin Gonzalez, Jake Nikolic, Joseph Brown and Kealy Collins)
The Autonomous Landmine Detection robot (A.L.D.) is a robot innovated to be used by demining teams in landmine plagued countries to detect landmines and then send the mine’s GPS coordinates to a phone or computer. These coordinates can then be entered into mapping programs and the user can then visually see the location of the mines to subsequently deactivate the mine before an innocent civilian is injured or killed. As a team, we hope to develop a system which can detect these mines reliably and send accurate information to the user.

Year 11 – 12

1st Place: Brisbane Girls Grammar School with 3D Maps for Industry (by Imogen Low)
As users of mobile technology devices we use navigation on the road, but when we enter a door, we loose the power of location, and indoors is where we spend most of our time. I believe all businesses around the world can provide better mapping systems for their clients. Particularly as users requiring more detailed inside mapping navigation systems to quickly and easily access locations from any smart phone web browser, including schools, shopping centers, hospitals, museums, casinos, hotels, and universities. I built this web app which includes an interactive 3D map of my school campus. After building the app is in development and I will pitching it through my soon to be live web portfolio.

2nd Place: Marymount College with Car Lighting System (by Michael Bogdan, James McCarthy and Connor Goldsmith)
The aim of the project was to have an array of RBG LED’s that are controlled by an Arduino board, all installed into a vehicle. We also aimed to have the Arduino controlled wirelessly by a common consumer device, and have features such as colour selecting, music synchronization and an engine rpm indicator.

3rd Place: Marymount College with Secret Door Knocking System (Alec Gentile, Lachlan Bowen and Lewis Kemp)
Our project is a secret door knocking system that allows the user to create their own secret knock that will only open with that specific sequence of knocks. We hope to achieve this by using Arduino Uno boards and Arduino IDE software, with other parts that will make the secret door knocking system useful and practical. We aim to keep the door locked and unable to be opened and only be opened with the correct sequence knocks.

Merit: Villanova College with See All (by Nicholas Schlobohm)
A project that aims to combine functionality and aesthetic into a changing and ever-evolving platform.

Student Choice

St John’s Anglican College with 1T3 (by Egan Sun Bin, Yerik Noorie and Sap Dissanyake)
It’s an Australian web series that can tackle both news and issues in an engaging and comedic manner that can be used as an educational resource for teenagers or even children can understand the problems of the real world and talk about it. Our goal is to only provide a brief information about certain topics to give the audience the motivation of curiosity to find out more about the topic and form their own opinion. The group has decided to call this project 1T3 as a play on words to 1 2 3 to show represent the meaning to being able to understand information in a different way.

QLD – Townsville Winners 2015

Year 3 – 4

1st Place: The Cathedral School of St Anne and St James with My Dog (by Drew Carmichael)
After watching my little brother throw tantrums and blame me for everything I began to wonder how we learnt to understand feelings.I decided to build a Mindstorms EV3 robot to teach little children how to act when they feel; certain ways. This isn’t a lesson that a terminator or giant insect should be teaching so I decided to make my robot a cute and cuddly puppy so that it would appeal to younger children. The children, and my brother, will be able to select a feeling using a range of colour cards, and the puppy will respond to those cards with movements showing what that feeling looks like.

2nd Place: Holy Spirit School with Parents’ Virtual Classroom (by Hunter Sams and Liam Sutton)
In our project we would like to give parents information about our classrooms and what we do in our classrooms. By doing this we hope that parents can see what their children have been doing. We use technology to keep the parents up to date with what is happening in our classroom.

3rd Place: Holy Spirit School with Robot Smash (by Joseph Wood, Ben O’Connor, Ryan Sutton and Harry Monaghan)
Our project is made using the program Scratch. It is an exciting and innovative game called ‘Robot Smash.’ This is a game where the player must battle with Robot Tanks.

Merit: Holy Spirit School with Dance Time (by Hayley Rush, Isabella Depold and Chloe Ferrara)
Our robots are going to dance with us to entertain people. Some dances that we’ll do are the mexican wave and the samba.

Year 5 – 6

1st Place Equal: The Cathedral School of St Anne and St James with Be A Hero – Save the Planet (by Thomas Dallimore)
Like everyone I know, I love Superheroes. I just watched Ant Man and I can’t wait for the next blockbuster superhero movie to come out. The idea of someone with special powers saving the world makes me wish I was a Super Hero so I could save the world to. I began to wonder is the world really under threat (probably not from Loki) but if so, how would the Super Heroes combat A real threat – and as just a person, how can I battle this threat as well.

1st Place Equal: The Cathedral School of St Anne and St James with Life as an Ant (by Talia Havenaar)
Ants are fascinating, hard-working creatures which I simply love. My project is a series of quick videos of me explaining in a fun way to learn about ants. I am also going to show what if would be like to live as an ant. I am hoping to make learning about ant’s fun and create an interest not just in ants, but in the amazing world you can find in your backyard if you take the time to look.
I hope to create an app which will teach everyone about ants as I know them.

2nd Place Equal: The Cathedral School of St Anne and St James with Litterbug Smash (by Hamish Finlayson)
My project is about using ICT multi-media to help people learn how we need to save the world from litter and to generate donations and sponsorships that can be used to reduce litter in our local communities – and globally through the App Store.I hope to collect donations at the Young ICT Explorers expo in Townsville from people playing my different games in Scratch and GamePress to support a NGO that wants to reduce litter locally and/or globally. I also hope to publish my GamePress game to the App Store, using Hyperpad, and see if I can generate donations for a NGO from subscriptions to my App.

2nd Place Equal: Ryan Catholic College with Healthy Eating (by Emma Naumann and Zoe Mathews)
We are trying to help people understand the meaning of being healthy and how to achieve it. Our website is handy for people learning about obesity and how to be healthy. It also teaches the consequences of being obese and how being fit and healthy is fun. We hope to help people achieve their goals at being more healthy and fit by educating them using our website.

3rd Place Equal: The Cathedral School of St Anne and St James with Solar Energy Information Program (by Jacob Nielsen)
The world is in an energy crisis and so much can be done by simply better educating the public. My project is to explain what solar energy is, how it works, why to use it, how it saves energy, why it saves energy and how to cook with it. With better understanding of how Solar Energy works, we can help save so many of the planets vital natural resources

3rd Place Equal: Holy Spirit School with Mister Minecraft (by Tiana Hoare)
My project is used to teach Primary School children about different subjects at school while they are playing Minecraft. I initially started designing a Minecraft world about road safety, but ended up with a more general game which can be used for any subject. Students travel through the world and at the end of each level they have to answer a question to get to the next one. The game can be changed to ask any type of question on any subject depending on the age of the student.

Year 7 – 8

1st Place: Ignatius Park College with The Omniverse Project (by Hayden Dunlop, Sebastian Petrie and Brandon Mackay)
The Omniverse Project consists of two main parts, Lego Omniverse (Game) and The Omniverse (A complimenting short film). Lego Omniverse is an RPG style game based on the aesthetics of the Lego brick system to appeal to a younger audience. The Omniverse is a short introduction film to introduce the plot and the moral of Lego Omniverse. The short film is designed to help with in ability to see pollution as a whole

2nd Place: St Margaret Mary’s College with Fan Girls (by Dakota Watson, Pia Brennan and Zoe Schafer)
Our project is a Google Sheets Game Quiz on three famous computer games: Five Nights at Freddy’s, The Sims and Minecraft. We all love these games and when we heard about the opportunity to enter this competition, this idea came into our heads. We also enjoy making quizzes in the Google Sheets program.

3rd Place: St Margaret Mary’s College with Mindcuber (by Anne Manohar)
My project is called the Mindcuber, it is a Rubik cube solver using the Lego Mindstorms NXT 2.0 set. I chose it because I had seen it displayed at the Lego exhibition 2015 at the Townsville Entertainment Centre and thought it might be fun and challenging to do it for a competition and I am quite interested in robots.

Year 9 – 10

1st Place: Whitsunday Anglican School with School Administration System (by John Hatfield, Jake Magro and Ryan Olsen)
We are developing Staff, Student & Parent School Portal is a portal which enables staff to manage rolls, post notices for students, and create classes for file sharing, blogs and surveys for students. It also enables students to check their timetable, view their academic reports and manage their homework in an online portal, removing the need for a diary. It also enables students to be able to view what work they missed if they were absent. The Parents portal will allow communication with teachers through an easy online chat, retrieve teachers email addresses, book interviews.

2nd Place: Ryan Catholic College with DevFly (by Dean Sheather)
DevFly is a online social network designed specifically for developers who are professionals or learners. It was made to provide essentials services that developers need for free, such as a entrepreneur or business landing page and a way to spread your teachings to other people. It also features a social networking system similar to Facebook or Twitter which revolves around anything to do with development or code.

3rd Place Equal: Northern beaches State High School with Bullying. No Way (by Caleb Pounder-Collins and Luke Prasser)
The intended design for a game to be presented at the 2015 Young ICT Explorers is one that I incorporates the problem of bullying in modern-day schools. Text will be scrolling on the left-hand side of the screen, of which the player must read and select given options, each having a profound effect on the final outcome of the game. The action will be triggered by a button that points to a particular
scene. The game will be developed using Adobe Flash, which is part of the CS6 Custom Suite.

3rd Place Equal: Ryan Catholic College with Musical Webpage (by Zachary Byrnes)
My project is for the musical that was held at my school called ‘High School Musical’. Then I created a webpage that was created using HTML and on my webpage I created an additional HomePage, Tickets, Contacts and Plot that was also displayed. My webpage consisted of a certain colour scheme to make the webpage look eye-catching and appealing to the webpage viewer and it went with the high school musical theme.

Year 11 – 12

1st Place: Ryan Catholic College with InstantTechInfo (by Jason Hill)
InstantTechInfo is a website offering simple, easy to understand tutorials for Windows 8, smartphones and online applications such as Gmail. InstantTechInfo was created for (but not limited to) tech-beginners who are unable to find solutions buried deep within the web. InstantTechInfo has a simple, user-first UI that is easily navigable and free from annoying ads and spam. The tutorials are broken down into simple step-by-step instructions that are accompanied by clear images, screenshots and diagrams.

2nd Place: Ryan Catholic College with ABCD Online Learning (by Allysa Gonzales and Casey Cripps)
Children learn through visual, auditory, tactile, and kinaesthetic modes of learning. Therefore, the website ABCD Interactive Learning was designed to make learning more fun for children by the use of interactive stories, activities, and educational games., our website is specifically designed to assist students at Ryan Junior Campus in improving specific skills noted in our NAPLAN results as needing extra work. The website is available on smartphones, tablets, and computers for students to use inside and outside of school

Student Choice

Ignatius Park College with The Omniverse Project (by Hayden Dunlop, Sebastian Petrie and Brandon Mackay)
The Omniverse Project consists of two main parts, Lego Omniverse (Game) and The Omniverse (A complimenting short film). Lego Omniverse is an RPG style game based on the aesthetics of the Lego brick system to appeal to a younger audience. The Omniverse is a short introduction film to introduce the plot and the moral of Lego Omniverse. The short film is designed to help with in ability to see pollution as a whole

NSW Winners 2015

Year 3 – 4

1st Place: Arden Anglican School with SAFECROSS Driveway Warning (by Jessica Clark, Tyler Jackson and Rachel Gibson)
SAFECROSS will warn pedestrians when a car exits a driveway. SAFECROSS uses very bright flashing LED lights and motion sensors to detect and warn pedestrians. SAFECROSS makes crossing busy driveways safer and easier. SAFE CROSS makes it less stressful for drivers trying to use driveways with lots of pedestrians around.

2nd Place: CPS with Robo-Turtle (by Jasmin, Joanne and Sameera)
The specification, design and development of a robotic turtle to draw attention to the needs of turtles, and to explore possible avenues to set animals free, or even bring them back to life through robotic replacement in zoos, museums and the like. Configuration and software development on the iPad and Raspberry Pi in Pythonista and Python with networking and physical computing elements.

3rd Place Equal: Newington College with Sea Pollution (by Ryan Ng and Oscar Roche)
Our project is to use a website to informing kids (aged between 3-8 ) on sea pollution. This is important because if we didn’t, animals would be dying twenty four seven (24/7)and their wouldn’t be sea creatures, that means no fish, crab, prawn, and octopus.

3rd Place Equal: Wahroonga Public School with The Great Musical Arduino (by Sequoia Avtarovksi)
The Great Musical Arduino is a brand new electronic musical instrument where you can play strange and wonderful sounds on a piano hand-drawn on a piece of paper! When you press the keys, the piano makes sound samples play through a speaker. It also makes an LED “VIVID” light show

Merit: Newington College with PYP Attitudes (Benji MacDonald and Justin Gao)
Our project is designed to educate students about the Primary Years Program (PYP) attitudes and their importance to participating in our world. Our school is a PYP school so it is important that we know about the PYP attitudes and how they work. The PYP attitudes are an important part of what we learn at school and if we don’t learn to demonstrate them properly then we are unable to participate as well in our world.

Merit: Newington College with  CycleRules  (by James Blakeman)
The purpose of my website www.cyclerules.com is to create enough interest to encourage the Australian State Governments to introduce legislation to cover registration, Green slip insurance [personal injury, personal property damage ,third party injury/property] and a national identification serial number system.

Year 5 – 6

Group 1
1st Place: SHEN and MLC School with Modelling Heart Disease (by Kaya Dahlke and Sophie Ogilvy)
We want to help research a cure for heart disease, specifically for plaque, a fatty, waxy substance that can build up in artery walls. Atherosclerosis is a condition where plaque builds up in the walls of coronary arteries. It is the number one killer in developed countries. We are providing models created in Blender, with animation of arteries with plaque and without. We then imported these models into Unity and created a simulation system to allow experiments on how plaque restricts blood flow, and how to restore the blood flow. Our system will continue to improve and allow research experiments

2nd Place Equal: Roseville College with Track Your Hearing (by Bella Ryan)
Cochlear Implants are an amazing invention that help children & adults have access to sound. Cochlear Implants currently come with a remote control that controls the cochlear’s volume & the sensitivity but when you lose this device there isn’t a pinpoint function you can only walk around until your lost cochlear comes inside the three meter radius, then the remote will beep & flash. So my project is all about giving a pinpoint idea of where the cochlear is. I hope to achieve this through a Bluetooth connection between a smartphone app & the tracking device that would be attached to the cochlear.

2nd Place Equal: Newington College, Wyvern House with Net Detective – A Visual Novel (by Luke Canter)
This project is a visual novel intended to “revive” the reign of reading in games. Set in the dark, crime-ridden town of Stonebeach, this cross between a detective story and a paranormal tale is bound to hook you in from the very start. Primarily for the promotion of reading in gaming, Net Detective aims to inaugurate an all-new view towards video games.

3rd Place: Wahroonga Public School with Programming through Minecraft Modding (by Dawson Wang, Jasper Avtarovski, Massimo Salerno and Aidan Hunter)
Our project is about programing through minecraft modding. It teaches kids and adults Java using Minecraft. We love Minecraft. We love playing, building, modding (modifying) and interacting with others. A mod is a piece of Java code which changes the look and feel of Minecraft. So the next step in our evolution was to learn how to make mods.

Merit: Loreto Kirribilli with Disurf-disabled surfing: Live in Your World, Surf in Ours (by Sarah Ivanhoe and Elizabeth Cullen)
Our project is called Disurf. Our idea is to promote disabled surfers and make it easier for them to surf and just get out there and go for it. We will be inventing a surfboard to help them surf with ease and on the surfboard there will be handles, pads and equipment to make it easier for the surfers. Our goal is to make disabled surfing possible and easy and promote it so people realize how hard it actually is to be them.

Group 2
1st Place: Roseville College with Always Close Pi (by Sophie Allen and April Draney)
Our project is a piece of equipment which can be used for people living by themselves, so that their family can check on them regularly and make sure they are alright. It consists of a Raspberry Pi, camera, and screen.

2nd Place: Newington College with AirCos (by Owen Ng, Seb Grehan and Caleb Strawbridge)
Our project is about creating a device using sensors and different computers to approximate the chance of asthmatic people getting an asthma attack. When we brainstormed, it was one of our first ideas but we all liked it. We liked it because Owen had cold-induced asthma and Seb’s best friend suffers from asthma too. We realised that asthma is a very big problem worldwide. It can cause serious injuries or in extreme cases, death. So, we thought about how we could help with this problem.

3rd Place Equal: Wahroonga Public School with Goal Keeper (by Thilara de Mel)
Goal Keeper is an easy, transportable scoring device for use in netball or basketball games. My prototype uses a Raspberry Pi computer attached to sensors to detect when a goal has been scored. Goal Keeper makes it easier to keep track of the score and make sure no one cheats in a game. It minimizes errors in scoring.

3rd Place Equal: Roseville College with Sushi Train Timer (by Rachel Barrie, Stella Phipson and Isabella Savage)
Our project is a sushi train, that can detect and time how long the sushi has been on the train. Not only will this creation lower health risks, but it can also tell the staff of the business which items are popular and which are not. The device registers when a sushi plate is placed on the train and starts a countdown so the customer can confidently know they are eating fresh sushi. The use of a pressure sensor connected wirelessly, through the cloud, enables the countdown to begin. No more food poisoning!

Merit: Newington College with Road Kill (by Ned Greenwell, Lachlan Green and James Davison)
Our project is about saving the lives of humans, wild and domestic animals. By developing a device and mechanism that will emit a high frequency sound that will scare animals away from oncoming traffic to aid the prevention of accidents to humans and wildlife. It will be encased in a steel box that contains a solar panel which will power the battery to allow the high frequency sound to be emitted and will be added to or incorporated within existing infrastructure to minimise cost.

Year 7 – 8

1st Place: International Grammar School with Plants vs Zombies (by Maya Braun and Max Meyer)
Our project is a computer powered plant watering system. Our project uses a mini computer that is programmed with the Arduino development program. The mini computer then reads multiple sensors and accesses the weather forecast form the internet via wifi and controls a little water pump. Plants vs zombies uses four different sensors; a moisture sensor, a rain/water sensor, a light sensor and a temperature sensor. With plants vs zombies we hope to achieve to make the plant survive by automatically watering a plant depending on the soil moisture and the weather forecast.

2nd Place: Mosman High School with Periodic Survival (by Declan Predavec, Jac Mathot, Finbar Walker and Alex Songeon-Senzaki)
Periodic Survival is an educational game designed to teach about the elements of the periodic table and how when they are combined together make molecules that we see in everyday life. On the team for the game we have an expert artist, a programmer, a musician, a game tester and a writer. We have designed the game around the year 8-10 curriculum as a fun alternative to rote learning. Our ultimate goal is that the game be used in everyday science classes.

3rd Place: Mosman High School, North Sydney Girls High School and Sydney Boys High School with Bin I.T! (by Declan Predavec, Nicholas Palmer and Nikita Pussell)
BIN I.T! is a program which turns recycling into a game. Schools can sign up with BIN I.T! as a whole school or as individual classes. Each day classes enter how much recycling they have done which can be tracked against a graph. At the end of the week totals are generated for all participating schools and a leader-board is published on the web. The top three schools are sent certificates. Classes can track how much recycling they are doing manually, or they can use our instructions to create a BIN I.T! device which will automatically track how full a bin is an fill in a spreadsheet with the results or display the results on a gauge

Year 9 – 10

1st Place: Mosman High School with When That (by Callum Predavec)
When That is a timetabling system for schools. It enables students to keep track of their timetables and todo lists, in a simple but effective way. It is designed to work the way schools work, around the week system. It is cloud based, allowing students to access their timetables from anywhere without having to store any files. When That displays student’s timetables for the week. It tells students which day it is, so they can be prepared for the day with their equipment. Students can also find out the school week, as this is often ambiguous. They are also show the current period, so they can see their progress through the day. Students can add the subject and room they have in a period to their timetable.

2nd Place Equal: St Philip’s Christian College with Barracks Cafe – Mobile Ordering App (by Tristan Oswald and Nicholas Wright)
We have developed an application to allow mobile ordering from our school’s café, The Barracks Café. We set out to develop an app that can display a menu, and allow a customer to order multiple items to pick up at a determined time. We have also developed a program to run on a touch screen at the café site. This program displays the orders and shows a timer, a customer name, and other order information from the customer.

2nd Place Equal: De La Salle College, Revesby Heights with theLink (by Victor Tran and Gian Piero Pernice)
theLink is a program that synchronizes your Android phone with your PC, whether it be running Windows, Mac or Linux. We want this program to pair and connect to its counterpart without difficulty, from installation.

3rd Place Equal: Bede Polding College with Dream Keepers (by Anthony Vella)
The project that I have created is a functional computer game working on both Windows and Mac. This game was created in unity5 3d and has been developed individually. When creating my game “dream keepers” I hoped to create a first person platformer with many obstacles and an overall objective.

3rd Place Equal: De La Salle College, Revesby Heights with The Fox (by Kyle Stewart and Rhys Pryde)
The Fox is an evolution in portable music playing devices, using the Raspberry pi model 2 as the base of the Fox, you simply gather all of your music you need onto your phone, sync your phone to the and connect it to a digital TV through the HDMI cord and you have music, you can attach speakers to create the perfect setting for a party. I hope to achieve a device that is portable, durable and most of all functional that will allow for many hours of fun and entertainment.

Merit: North Sydney Boys High School with Designed Keyboard for Person with One Hand (by Nicholas Tse, Victor Bian and Max Mikkelsen)
We will be creating an original keyboard which will be able to be used by a single hand alone. This one-handed keyboard will have an original key layout which will allow the most commonly used keys in an easier to access position and vice versa. We will also have an original design for the base of the keyboard which will include various rests and cushioning to allow for increased comfort for the user.

Year 11 – 12

1st Place: Chatswood High School with School Bytes: E-Learning Platform (by Blake Garrett)
School Bytes is an online platform for students and teachers across Australia. It allows schools to register and utilise a secure online environment to share resources, upload assessments and take quizzes. Its purpose is to allow students and teachers to share educational resources, complete and submit assessments as well as take online quizzes. What makes School Bytes powerful is its integration with other education software vendors. One current integration is with the NSW Department of Education Active Directory allowing students and teachers in any NSW state school to log in to School Bytes using their existing school logins.

2nd Place: St Philip’s Christian College with Make It Rain (by Matthew Turner and Jayden Le)
Our intention for our group task is to make a game inspired by pong and breakout called ‘Make it Rain!’ We will be making this game using the Love2D engine. Our intended audiences
are those that enjoy playing against their friends in short, fast paced matches, however we will also have a single player mode, as people don’t always have friends. The games main aim is to provide a source of both entertainment and socialization. The game will be rated ‘G’ as it contains simple graphics and has no signs of violence or any other explicit content.

3rd Place Equal: St Philip’s Christian College with Network Household Controller (by Hayden Glover and Dean Smallwood)
We want to turn on appliances from the internet, and make our lives and everyone else’s a lot easier, our intended audience is all ages, the target market would be ages 1-100, it is easy to use and easy to navigate, our projects total cost is estimated to $150, the skills required to use this program are very little it takes no experience with Websites.

3rd Place Equal: Macarthur Anglican School with Drive – A Game That Raises Awareness About Drunk Driving (by Mitchell Robinson)
This game was created as part of the HSC Software Design & Development Major Software Project. It is a side-scrolling puzzle and adventure game that addresses the consequences of drink driving. It was written in C#.

Merit: Oxford Falls Grammar School with Transition Magazine (by Henry Cousins)
My project, titled “transition” explores a variety of individuals who choose to still complete tasks with traditional tools or ethics, searching for authenticity in a mass consumer based world. I will be presenting this idea through a series of videos, photos and a magazine that will all be available for viewing through my website.

Student Choice

Loretto Kirribilli with Healthy Lifestyles (by Charlotte Damian, Emily Gocher and Nell Kozub)
Our project aims to educate kids in the subject of Healthy Lifestyles. Our project is a variety of different products to create one educational project which kids can learn from. Our project includes our coded games, a website and a talking lime. We hope that kids can learn from our project and that they can take away a fun yet educational experience. We hope that children can learn the importance of being healthy, so that as they grow up they will appreciate being healthy.

Victoria Winners 2015

Year 3 – 4

1st Place: Doncaster Gardens Primary School with Robotic Table Soccer (by Christian Lai, Kiarash Abbasi and Andrien Lo)
The robots are programmed to kick the ball and you have to move the keeper to save goals.If you save 3 goals in a row you get 1 point and if you get 5 points you win.

2nd Place: Rowellyn Park Primary School with Shape My World (by Nim Gunawardena, Isla Young, Taylah Jackson and Joyston Rayan)
Our ‘Shape My World’ photography project helps others that are not as lucky as us. We learnt about a home for girls, ‘City Of Joy’ in Zambia. We wanted to use our learning to help with things like personal needs, equipment and a better environment for growing girls.

Year 5 – 6

1st Place: Independent Entry with Ball Sports – An Interactive Guide (by Dylan Beaumont)
eBook called Ball Sports – An Interactive Guide.

2nd Place: Albert Park Primary School with BattleCry (by Lewis Brookie, Cyan Moder, Escher Moder, Maddi Dimasi)
We have made a movie of a stop motion app and then imported it to iMovie and called it Battle Cry. The movie is about two army’s the Lego army who invades the Clay peoples planet

3rd Place: Rowellyn Park Primary School with One World (by Trent Hughes, Gabe Cowell, Shekinah Lennon and Isabella Brennan)
We wanted to use our learning to make a difference to others on a global scale. Our ultimate goal is to raise money for The City Of Joy, a home for underprivileged girls in Zambia. We created ‘One World’ videos and our aim is to sell them to our own families. The videos show how we see ourselves ‘fit’ into the world. We are using ICT to market the grade 5 ‘One World’ videos, keep tabs on how much is being raised, and collect data/information to teach ourselves and the school community about Zambia.

Merit: Doncaster Gardens Primary School with AMSI (by Tom Cao, Vicki Cho, Renee Chew and Mina Bagtar)
We hoped to achieve and create two devices that would allow you to capture a video or photo and be able to view it 3-dimensionally. One device would capture the video or photo, this device is referred as the capturer. The other device is to view the photo or video, this device is referred to as the viewer.

Year 7 – 8

1st Place Equal: The King David School with TechBoat and TechCar (by Tomer Bareket, Blake Sharp, Ben Lesser)
This project describes the process that was adopted by three students who identified a need to design an effective electric car with the capacity to tow a boat with wheels.

1st Place Equal: Belgrave Heights Christian School with WW2 Aircraft Scene (by Ethan Hubbard)
My project is a major project on google sketchup. What i made in sketchup and what i am still working on is multiple scale ww2 airfield scenes i have now completed 2 of four different scale airfields with corresponding aircraft. My inspiration was my love for ww2 aircraft and google sketchup. when i was told about the comp i thought i could put my skills of sketchup into my love of planes and so i made some scale airfeilds.

2nd Place: Box Hill High School with Weather on your Wrist (by Michael Zhao)
The release of the Apple Watch and other smartwatches has made 2015 the year of wearables. I have decided to make an app called Wrist Weather, which will run on both the Pebble smartwatch and the smartphone to deliver real-time weather data for the user’s location, right to their wrist.

3rd Place: Box Hill High School with Space Paint Shoot (by Nacanieli Hitchman)
I will create a stop motion made mostly out of Lego. It was made to parody the music video Gangnam Style. This wil not be a computer animation but rather a real life stop motion. I am building all the sets and character with Lego and also using a green screen for custom backgrounds.

Merit: Haileybury College with Learning to coding (by William Davies, Joseph Tey, Shyam Prasad, William Zhang)
We hope learn from scratch how to code and publish a side scroller game it to multiple devices using only free and accessible online resources.

Year 9 – 10

1st Place: John Monash Science School with The Lucky Block Minecraft Mod (by Alex Socha)
The project I created is a Modification (‘Mod’) for the popular game Minecraft. It is a downloadable addition to the game, designed to add a new aspect for users to enjoy. My project adds a single new block to the game (The Lucky Block), which, when harvested by a player, will result in a random outcome. These outcomes range from explosions and monsters, to valuable items and resources. In total, I have created over 100 various outcomes

2nd Place: Belgrave Heights Christian School with Marshmellow Skirmish (by Ziggy Cross, Brodie Anderson, Dylan Fabre and Austin Rule)
Our project is a simplified first person shooter video game without the violence. Instead of players shooting each other with bullets, they are shooting each other with marshmallows. The game is intended for casual play between friends. It focuses more on having a good time than serious, relationship-harming competition.

3rd Place: Caulfield Grammar with Wearable Computer (by Max Breadmore)
The project is a Wearable Computer; in essence a portable machine which can be worn on a person and used on-the-go, just like a normal computer except with the convenience of having it always with you and easily accessible. The apparatus consists of a Raspberry Pi Model B Computer, a 20,000mAh Battery, a Mini Keyboard, and a pair of Video Glasses.

Merit: Belgrave Heights Christian School with Adventures of Bill the Seagull (by Izaak Reiher)
It’s a series of animations about a seagull that goes on adventures with a dingo and a cow. I wanted to learn how to make animations, because I have lots of ideas and I think it is fun.

Year 11 – 12

1st Place: John Monash Science School with Sensoring JMSS Project (by Dylan Sanusi-Goh, Anirudh Mittal, Ethan Payne, Pavel Zakopaylo)
The project consists of gathering data about environmental factors from different areas of both JMSS via the use of Intel Galileos and various sensors. These sensors detect variables such as light, humidity, temperature, and sound. At JMSS we will collect data in four separate locations throughout the school, measuring conditions in different spaces, such as the open learning areas, labs, and tute rooms. The time when the data was measured will also be recorded. This will allow, for example, the changes in noise and temperature to be plotted over time.

2nd Place: East Doncaster Secondary College with Innumerable (by Steven Tang, Rhys Newbury, Matthew Ku, Anthony Lin)
Innumerable is a beautiful collection of abstract visualisations, and is a striking portfolio showcasing what ColdFlame Studios, as a group, is capable of. The end result: a collection of visualisations that is mesmerising and beautiful, and aimed to inspire interest in mathematics and information technology.

3rd Place: Belgrave Heights Christian School with DECAYED AGE (by Laurence Schininer)
I am making a computer game which is multiplayer war game. I am creating my own graphics and coding.

Merit: Good News Lutheran School with VOCALOID 3&4 + Holograms and App Productions (by Claire Wurster)
This is a continuous project from last year with the new improved software and now doing apps, holograms and NIVIDIA graphics. There is now a wide variety of vocaloids other than Hatsune Miku, the virtual singer. They are presented along with the new features of software and introduction of apps and holograms and how they are displayed, created and used.

Student Choice

Caulfield Grammar with Wearable Computer (by Max Breadmore)
The project is a Wearable Computer; in essence a portable machine which can be worn on a person and used on-the-go, just like a normal computer except with the convenience of having it always with you and easily accessible. The apparatus consists of a Raspberry Pi Model B Computer, a 20,000mAh Battery, a Mini Keyboard, and a pair of Video Glasses.

ACT Winners 2015

Year 3 – 4

1st Place: Canberra Girls Grammar School with Bin It Right (by Lucy Galland)
A Scratch game that will help students learn to put correct items into the different bins in each classroom.

2nd Place: Canberra Girls Grammar School with Survival Game (by Abigail Lee and Annika Stone)
Game to raise awareness about poverty to encourage people to help and donate.

3rd Place: Canberra Girls Grammar School with Global Warming Prevention Game (by Lilian Bailey, Audrey Wilson and Parisse Satsias)
Game to teach people not to litter and types of fuel that are better for environment

Year 5 – 6

1st Place Equal: Canberra Girls Grammar School with Speak for the Animals who Can’t (by Lauren Faulder, Evie Lane and Emily Nguyen)
Free web app to teach students/teens to make a difference and help save orangutans from extinction.

1st Place Equal: Canberra Girls Grammar School with No Texting While Driving (by Caitlin Richards)
iPhone app to prevent an adult driver from texting when driving. The app will read a message and send a custom message back

2nd Place: Canberra Girls Grammar School with STAR Project (by Catherine Hardman, Indiana Saunders, Penelope Robson and Lucy Galland)
Short 3D animated video clip to prevent bullying among girls.
We are trying to raise awareness of the impact of bullying and the role we all have in stopping it.

3rd Place Equal: Canberra Girls Grammar School with Our School (by Tess Chung, Maia Hehir, Ashwini Sivakumar and Lauren Jaggers)
Like nearly all schools in Australia, we have a house point and lost property system and we want to fix this system by making it more efficient. By creating this technology system, students, teachers and house patrons will be able to keep track of points

3rd Place Equal: Canberra Girls Grammar School with Endangered Marine Species Locator (by Bella Mun)
Online atlas to raise awareness of endangered marine species (learning tool for young students and tourists)

Year 7 – 8

1st Place Equal: Canberra Grammar School with MailAlert (by Jack Carey)
Physical mail notification system

1st Place Equal: Kooringal High School with BrainLoad (by Lachlan Wordsworth)
App to increase reading speed (by displaying text word by word at such a fast rate that it supresses subvocalisation)

2nd Place: Canberra Girls Grammar School with Coal Mining Game (by Emily Turner, Laura Cockerill and Amelia Service)
Game to raise awareness of the damaging effects of coal mining on the environment

3rd Place Equal: Canberra Grammar School with CodeHelper (by Andrew Liang and Nicholas Barchlay)
Easy, fun and interactive way to learn how to program with support if you need it.

3rd Place Equal: Canberra Grammar School with Survival (by Ujjwal Thakran)
My project is about a man who is a newbie in the survival and he needs to survive in a rough environment where you need to catch animals with traps and get resources like berries and water from trees and bushes and then store them in your inventory, you can craft things like cabins and campfire.

Merit Award:: Canberra Grammar School with PetCare (by Angus Mailer)
Wesbite raising awareness of animal cruelty and ways to help animals recover from abuse and have a bright future. (http://cgscomputing.com/ango/petcare/)

Year 9 – 10

1st Place: KidTechnic with Robocup Junior Rescue Maze League (by Rory Wade and Ines Kusen)
Our project is an entry into an Robocup Junior International. We were in a division called Rescue B which is based around a maze. Our robot needs to be built to navigate the whole two level enclosed maze with islands and a 30 degree ramp to find humans (which are heat patches on the wall) and drop a small package.

2nd Place: Canberra Grammar School with WaterWhere (by Damian Camilleri and Jaxon Kneipp)
Firefox OS app to help locate drinking water resources around the globe and provide tips on how to purify water.

3rd Place: Canberra Grammar School with épicerie (by Alexander Malone and Shayan Rasaratham)
épicerie is an iOS application that enables your family to contribute to a shared shopping list. Users can add items to their family’s shopping list, and this addition will become visible to the other family members. When a family member goes shopping, all he/she has to do is open the app to see what needs to be purchased. It makes family shopping easy.

Merit Award:: St Clare’s College with Zovora (by Danielle Clark and Grace Coulton)
ZOVORA generates outfits for you. Instead of having to go through your closet and find an item of clothing and match it up with another item that you have to dig out of your closet, all you have to do is add your items of clothing to “your closet” and press generate, you will then be able to see the items of clothing modelled with each other on a model which best fits your body type and size (selected by you).

Merit Award:: Canberra Grammar School with EarthScan (by Timothy Muya and Thomas Faulder)
EarthScan is a free, mobile application that helps children and families make ethical shopping decisions. It is also the first ever ethical scanner. With EarthScan, a user simply scans aproduct, and is immediately told whether the scanned product is ethical based on a number of criteria (including deforestation, child-labor and environmental impact).

Year 11 – 12

1st Place: Canberra College with Musaco (by Aidan Sawers, Tomasz Stowowczyck and James Callaway)
This Arduino based midi controller can not only output midi signals to control virtual synthesizers and play music but it can also take midi input to light up buttons and allow performers to not only produce music but also create visually appealing light shows.

2nd Place: Gungahlin College with Designless (by Jake Coppinger)
A modern web app which makes use of Markdown for writing and a drag and drop interface for designing the layout of the page. By storing the layout of the page elements in a simple plain text format, versioning software like Git could track changes of the content the layout enabling powerful collaboration.

3rd Place: Gungahlin College with Pathway (by Damanvir Singh and Munib Syed)
Web-based indoor navigation application, with the possible addition of an Indoor Positioning System (IPS) using Wi-Fi triangulation. It will work in a variety of indoor environments, giving the user short directions to their goal destination. Available on all platforms including OSX, Windows, IOS, Android.

Merit Award:: Gungahlin College with Project PEC (by Sheng Han and Moses Koh)
A projection enhancer for the trading card game Cardfight! Vanguard. Using an ordinary webcam, a mini projector, Speaker and a Raspberry Pi, the device analyses information on the cards as well as their orientation. Using this information, relevant information and graphics are projected as well as sound effects.

Student Choice

Canberra Girls Grammar School with Speak for the Animals who Can’t (by Lauren Faulder, Evie Lane and Emily Nguyen)
Free web app to teach students/teens to make a difference and help save orangutans from extinction.

WA Winners 2015

Year 3 – 4

Year 5 – 6

1st Place: Singleton Primary School with Terrascope Mix: A Scratch Game (by Brodie Hayes & Caio Stirling)
This document is an entry from two students at Singleton Primary School for the Young ICT Explorers competition in the Year 5-6 category, 2015.

2nd Place: Australian Islamic College with Cheap Energy for Remote Communities (by Zayn Bukhari; Zubayr Rashid; Mohamed Abdi & Zeyd Al -Abdeli)
We will provide a simple solution that recognises the benefits of harvesting sunlight, store the energy and use it as required. This will be in conjunction with ‘conventional’ power. we chose this project to
see if they can find a way to support the energy needs of rural remote communities when governments or energy companies may not have the money to invest. The village will have a traditional generator to
ensure power continuity, and a remote controlled car, that will be converted to use solar power, with a battery.The final piece of the project will be to produce a website to help the village plan

Year 7 – 8

1st Place: Lumen Christi College, Martin with Obstacle Detection Device (by Dylan Storer; Shayden Bettridge; Denzel Harding & Lachlan Cunniffee)
We hope to create a device that will assist the vision impaired and people who do not pay attention while walking and on their phones. We want them to get a warning when they enter a certain range to a object.

2nd Place: Corpus Christi College with Your Ultimate Photography Resource (by Annabel Biscotto & Tiana Inman)
We produced a detailed resource on everything about photography; the basics, all the way up to an advanced level. We used Weebly to be our platform, and chose one of their templates to base our website on.

3rd Place: Lumen Christi College, Martin with Secret Knock (by Julian Haddad; Curtis Mann; Patrick Morton & Rapheal Arasu)
In our project we hope to achieve a secret knock sensor that you apply to your door and then in order to unlock the door you need to you perform a “secret knock” and the door opens. The same concept will be used to turn lights and other devices on and off.

Merit: Corpus Christi College with Pogo Polar Bears Web App (by Matt Rossi & Josh Allen)
We have created a game that can be download from the app store and played on iOS devices. Pogo Polar is a game where you try to help the polar bear hop over obstacles (which are slices of pizza) and get to the end of the level without touching an obstacle.

Year 9 – 10

1st Place: Scotch College with Travel Share (by Raqhav Khanna)
I have decided to create an image/photo sharing application for Android, which allows users to share travel photos and view travel photos of a specific city that others have shared. I hope to achieve a working application that allows users from all over the world to share and view travel photos for many cities around the world.

2nd Place: Penrhos College with Penrhos College School Map (by Jade Batt; Ilke Dincer & Edith Del Carpio Zevallos)
Our project is to make an interactive map of the school that will help new students and staff members to orientate themselves around the school.

3rd Place: Lumen Christi College, Martin with Fire Fighting Robot (by Jijay Nair; Benjamin Ots; Aaron Joachim & Asher Italiano)
Whilst coming up with a possible Arduino assignment, our group came to the conclusion that too many men and women risk their lives daily for the safety of other people. So we decided that no more fire fighters would die while in action with our invention, the Fire Fighting Robot. We hoped that our robot would be able to go into a blaze first when the fire-fighters arrive to clear the area (making it not as harmful) for the fire-fighters (humans) to then battle the blaze after it has been checked for any hazards that could cause injury or death to a firefighter.

Merit: Scotch College with Making Jazz New (by Nathan Schaff)
I took two existing songs and animated them. “The Sleeping Tune” by Gordon Duncan and “Vine Street Rumble” by Benny Carter. “The Sleeping Tune” is a slow relaxing bagpipe song that I will record myself playing and will use that recording as audio for my video. I used Autodesk 3ds Max for the animation and animated a solo robotic set of bagpipes to play as well as a big band for the jazz piece.

Year 11 – 12

1st Place: Christ Church Grammar School with Gyro Glove (by Jason Chu & Hector Claude Morlet)
The _Gyroglove_ is a gyroscope equipped glove that is designed to wirelessly transmit movements of the hand for use in software, in this case a game. This has been done to create a more tangible control over a computer, varying the experience of a user over a game such as we built, _Gyroflyer_.The glove is made from a Bluno (bluetooth equipped arduino) and a gyroscope, to wirelessly transmit the x and y orientations to a device. Issues with lack in documentation and unexplainable behaviour have been met with analysis and persistence to overcome, building up a bounty of knowledge. With this technology, we have been able to create a game to showcase the bluetooth and gyroscope capabilities in a spaceship/asteroid game.

2nd Place: Lakeland Senior College High School with The Third Eye (by Bailey Redfern; Caolan Mooney; Matthew Huysing & Jordan Brown)
Third Eye is a small ardiuno chip that processes loud sound into a signal that is then expressed through a small LED light. This is all sealed in a waterproof case and used as a safety device for the deaf/partially deaf/people who listen to music. It will take the sound in through a small microphone e.g. tyre screeches, loud sirens and in extreme cases gun shots and transfer the sound waves to a flashing light to alert the wearer. Our first prototype only lights up a small LED light but future prototypes will integrate a 4 microphone system and coding that will allow the user to see where exactly the sound came/is coming from.

3rd Place: St Brigid’s College with Serenity (by Annie Walker; Marie Nalepa & Taylor Milton)
Serenity is an app that helps assist those suffering from depression to reduce the severity of their symptoms. It is a discreet app that will keep your personal details private and will also give the users daily activities and helpful tips. It will also include daily testing, which will chart the results on a graph to keep track of the users mental health, and whether or not they are improving. This feature can also be helpful for doctors as an efficient way to keep track of their patient’s mental state and progress.

Merit: St Brigid’s College with Watch Me – The Future of Safety (by Amy joiner; Jessica Norrie & Patricia Dellaporte)
We created an app which we named watch me. It was created to be a part of your everyday life. All features that are a part of the app and self-explanatory and can be used in any situation. We hope that because of our app that one day Australia will be a safe place and everyone will feel comfortable to go out at any time of the day knowing that nothing will happen, and if something does happen, the app will be there the help.

Student Choice

Christ Church Grammar School with Gyro Glove (by Jason Chu & Hector Claude Morlet)
The _Gyroglove_ is a gyroscope equipped glove that is designed to wirelessly transmit movements of the hand for use in software, in this case a game. This has been done to create a more tangible control over a computer, varying the experience of a user over a game such as we built, _Gyroflyer_.The glove is made from a Bluno (bluetooth equipped arduino) and a gyroscope, to wirelessly transmit the x and y orientations to a device. Issues with lack in documentation and unexplainable behaviour have been met with analysis and persistence to overcome, building up a bounty of knowledge. With this technology, we have been able to create a game to showcase the bluetooth and gyroscope capabilities in a spaceship/asteroid game.

Tasmania Winners 2015

Year 3 – 4

1st Place: St Michael’s Collegiate with Robotic Maze (by Lily Schuecker-Rush, Sarah Gilmour and Alexandra Belbin)
To make a Lego Mindstorm robot that holds a camera. The robot will film whilst going through a maze that is about 1 by 1 metre long. We hope to achieve a program so the robot moves through the maze and not touch the maze walls.

2nd Place: The Friends’ School with Robot to held disabled people (by George Pelham, Gabriel Williams, Lawrence Jeffs and Toby Legg)
We are going to make a robot that can help disabled people (make their lives better) for example people who can not function very well like people can not see, feel or have a broken, back, arm, leg it will also help people who have brain damage

3rd Place: St Michael’s Collegiate with A Book of Adventures (by Ashley Walker, Grace Viney, Madie Anders and Emma Weinmann)
We created an iStop Motion film. We made the characters and scenery out of playdough and plasticine. The main character is called Bobby. Bobby finds a time machine and realises that he likes adventures. He decides that he would like to explore. Then he finds the book of adventures. He falls into the book and finds himself in all sorts of trouble. He has to fight through the stories to find a happy ending. We hoped to make an interesting short film and inspire people of all ages to stay creative every day.

Merit: The Friends’ School with App about Tasmania – Fun things to do (by Mia Lewis, lucy McMullen, Isabelle Krumnick and Lucy Cooper)
We hope to create an app that tells anybody who wishes to purchase the app explore more of Tasmania with family and friends. We often are bored on in the weekends and want to tell people what they can do.

Year 5 – 6

1st Place: The Friends’ School with New programming language (by Alex Boxall)
My project is a programming language which you can make animations and very simple games. It was designed so you could easily create graphics without entering many lines of annoying code. To create a program, a pop-up box will appear asking you for you to type in a command. Some commands will instantly have an effect, and some you need to ‘run’ the program, by typing ‘run’ into the pop-up box. It is created in Python, the language I am trying to improve.

2nd Place: The Friends’ School with Robotic arm to assist armless people (by Bede House, James Wilson, Matthew Pervan and Dashiel Poxon)
We wanted to build a robot arm that helps people with arthritis and/or no arm or arms. We are going to use a robot hand that you build yourself, but we are going to make changes and adaptations to it so it helps people do specific things. We were interested in new technology and helping people in the community.

3rd Place: The Friends’ School with Using ANPR Software to open a model roller door (by Williem Van Dorselaer and Zachary Kardos)
Our project is an ANPR recognising camera built into an everyday house garage. The aim is that the garage will open only when the select car’s (Usually the house owners) number plates are noticed by the camera. This will erase car burglary, garage keys being lost, and broken garages. Also, the camera will be built into the garage, keeping a nice sleek look.

Year 7 – 8

Year 9 – 10

1st Place Equal: Taroona High School with Taroona High School App (by Johann Burgess)
This project is about creating an iOS app for Taroona High School. The app gives students, parents and teachers access to the latest school news and events. Students can access the school’s announcements, daily bulletin and calendar as well as checking their personal class timetables and even order their lunch through the school canteen. The goal is to create a communication convenience in our students’ day and bring school together, connecting students and parents to the school life. The app is integrated into the school’s existing intranet secured by the Department of Education authentication which allows the available information to be updated conveniently by staff. The app has been well received by the school community and had over 700 downloads. An Android version is now being developed. The app will eventually replace the student diary, both saving the school resources and money. Other educational institutions have expressed interest in the app.

1st Place Equal: New Town High School with Intel Edison Heart Rate Display (by Joshua Butler)
The original intention of my project was to create a heart rate monitor which showed your heart rate on an lcd with something like 87 beats per minute. Even though I wanted this to be the final product it did not turn out completely how I thought it would. I ended up displaying it as a progressive line graph so you could see every time your hard beat because the line spiked and went down again like on a hospital heart rate monitor. This worked because when you shine a light on your hand the light will go darker for a second when the blood is pumped through the hand which was then picked up by the LDR and then converted using code into a graph displaying it.

2nd Place: St Michael’s Collegiate with Interactive Map (by Sancia Bingham, Portia Memeo and Madeleine Dragar)
The girls developed an app for our school and the above girls designed and program this section: The interactive map show the Collegiate school and when the user hits find location it gets the GPS coordinates of the phone and puts a pin on the map to represent their location. They can also type in a classroom and the it will place a pin on where they need to go. Also stating information about the classroom eg. if it is on the first floor etc. Note: You will need to rotate the phone after clicking off the home screen for the map to appear. You will also need to set your location in the simulator to a GPS coordinate on the school grounds. e.g.. -42.888282, 147.323929

3rd Place: Clarence High School with Splattertack (by Isaac Koerbin, Sam Carey, Liam Connor and Felix Ismay)
Our project is a video game interpretation of some of the effects drugs can have. This was made in Unity version 4 & 5, and used the tools Photoshop, Blender, 3D Studio Max, MakeHuman, Audacity Word, and Unity MonoDevelop

Merit: New Town High School with VFX (by Luke O’Brien)
Basically, the project I am designing is meant to advertise visual effects and how anyone can do them by showing a short film. It will contain a bunch of effects that have been shown in movies and T.V shows and will give another look at the way movies are seen. I hope to make a compelling video that shows amazing effects and camera techniques.

Year 11 – 12

1st Place: Claremont College with Library Door Counter (by Ethan Phillips, Josh Brumby and Shea Bunge)
Our project is a door counter for our school library. It will keep a track of every person that walks in and also everyone that walks out, and from this it will calculate an estimate of the number of people in the library at a given time. A web-based interface will provide access to the number of people currently in the library, as well as summary statistics providing daily and weekly totals, on a per session (or line) basis. Through this project we aimed to learn about working with the Intel Galileo, Arduino, and basic electronics, as well as how to integrate PHP with a MySQL database to a create a web application.

Student Choice

St Michael’s Collegiate with BeeBot Soccer (by Isabella Corbin, Zara Sargent, Amelia Olencewicz and Abbie Genders)
An intense game of soccer between two teams of bee bots. Who will score the first goal? We will be using 4 Bee-Bots, two on each team to play a game of soccer. We have created a field using thick cardboard and the Bee-bots need to stay on the field. A goal is scored when the ball goes through the goals. Our ball is a tennis ball. It is very difficult to play sometimes because the tennis ball is bouncy and falls off the field. We then have to think of our moves quickly as well as try to predict the other team’s moves. We hope to score a goal with our Bee-Bots.